Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.378 MB
8 Sep, 2019 @ 1:48pm
14 Oct, 2024 @ 10:48am
29 Change Notes ( view )

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LAMBS_Danger.fsm

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Popular Discussions View All (37)
8
30 Jun @ 6:56pm
Lambs Server mismatch
dragonlips3000
16
1 Aug @ 10:07pm
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 Jun, 2022 @ 3:30pm
Server or Clientside
LightningRoc77
1,599 Comments
Caveman Smith 15 hours ago 
This mod makes turns your ai into the biggest cowards and chickens there are.
They will go everywhere on the map except where you tell them, as soon as they see an enemy they flee in the opposite direction.
治水的大宇啊 24 Oct @ 8:56pm 
not ai real stuck some where,ai seem freeze
治水的大宇啊 24 Oct @ 8:56pm 
ai would stuck in building ,even a sign board
治水的大宇啊 24 Oct @ 8:46pm 
only load lambs,and teat many times
diwako  [author] 24 Oct @ 8:46am 
got nothing to do with lambs. looks like some other mod, phan_cw, what ever that is, is causing this problem.
治水的大宇啊 20 Oct @ 4:33pm 
that's acturally a good idea :(
_mickey_ 19 Oct @ 5:49am 
@治水的大宇啊 get used to it
治水的大宇啊 17 Oct @ 10:05pm 
how could i solve ai stuck in the building
diwako  [author] 5 Oct @ 12:22am 
dunno, try it out.
xCDVGx 4 Oct @ 7:56pm 
is it compatible with dco soldier??