RimWorld

RimWorld

3,386 ratings
Go Explore!
4
3
8
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.848 MB
24 Jul, 2019 @ 11:12am
14 Jun @ 4:39pm
26 Change Notes ( view )

Subscribe to download
Go Explore!

In 1 collection by Albion
A spark from a Glitterworld
5 items
Description
Go Explore! - A new event mod

This mod provides new events and exciting opportunities for exploration.
Go explore ancient cities and try to capture a space ship.

New Events

Lost City
An ancient city got somehow destroyed.
You can travel there and loot resources and items but beware the danger!

There are currently 3 different "Lost Cities":
Bombarded city - The city is under constant orbital bombardment. Grab your loot before it will be destroyed.
Infested city - The city is infested with insect hives. Try to avoid them and grab some loot or exterminate them all.
Toxic city - Everything is under a constant toxic rain. The former inhabitant build some shelters to survive and store their stuff. Open them up at your own risk.

Ship core startup
You detect a neraby energy signature of a ship core that is powering up!
Go investigate. Maybe you can take over the ship or scrap it down for parts.
You'll have to kill the former owners though...

Ambrosia addicted animals
There is a large ambrosia sprout nearby!
However some animals seem to be hooked on the fruits and will defend them from intruders.

New settlement
A faction expanded and created a settlement in your general area.

Research request
A non-hostile factions is stuck with a problem and is requesting your best researcher to help them out.
If you send a good researcher you will end up with a boost to your relationship and some research points to a random unfinished research.

Prison camp
A non-hostile factions asks you for help to free some of their prisoners from a camp near you colony.
You have to defeat the hostile defenders or help the prisoners flee.

Intercepted Message
Your comm unit intercepted an unencrypted message. It indicates a nearby location where some loot is stored.
You suspect it could also be a trap to lure your caravan into an ambush.


Compatibility
  • Yes you can add it to an existing savegame
  • Yes the mod is fully compatible with all commonly used mods
  • Yes it is even compatible with CE - Combat Extended
  • Yes the mod is even compatible with RimCities and Real Ruins. It is compatible with ALL commonly used mods

Check out my other major mod:
Sparkling Worlds Full Mod

Credits:
  • Albion - creator of this mod and most of the code
  • ChickenPlucker - did the awesome preview
  • Mehni - helped with the code for the prisoners in the prison camp events
  • Halno - created the textures for the storage boxes
Popular Discussions View All (3)
133
18 Apr @ 3:19pm
Error and bug report
Albion
27
8 Jan @ 10:59pm
Event suggestions
Albion
7
5 Jan @ 7:00am
BUG when paired with SOS2
EmGooser
643 Comments
Albion  [author] 24 Aug @ 1:44am 
@Anker: check out my other mod "Sparkling Worlds". It has exactly what you suggested: an eventsite where you need to travel to and where Thrumbos are present.
You can also just use the standalone event addon if you only want the events from that mod.
Anker 23 Aug @ 1:05am 
Very impressive quests, especially the launching ship one. Though a little more weighted towards the later game capabilities, I think, not that that's a bad thing. I do have a suggestion- Wild Thrumbos, which is an event where you can go hunt thrumbos more actively, rather then having them just show up on your tile sometimes.
Albion  [author] 6 Aug @ 3:09pm 
It's not intended but something was changed in the transition to 1.6 and my old code that prevent the guards from entering the prison cell broke unfortunately.
Sepon 6 Aug @ 1:56pm 
Is it okay that on Prison Camp quest enemy instantly starts to fight with prisoners and downs all of them before I can approach?
Albion  [author] 3 Aug @ 9:24am 
It should be compatible with both. At least I think it was in the past and I don't see why it shouldn't
тетеря, блин 3 Aug @ 7:30am 
is it compatible with (not ready yet) Rim War and Exploration Mode?
Victor 27 Jul @ 8:44am 
New Settlement event can spawn an orbital platform on a surface tile, I think the game counts them as settlements?
Albion  [author] 27 Jul @ 8:33am 
I attempted it the first time it was released but eventually gave up, especially since the old system was still working fine.
It is a horrible undocumented mess though and I have very limited free time so it might take a while until I fully understand and migrate everything.
cyanobot 27 Jul @ 2:31am 
Having just attempted to understand the quests system myself, I commend you for your heroism. Excited to use this with Odyssey when I finally get round to playing Odyssey
Albion  [author] 26 Jul @ 2:09am 
Currently you can't land directly on the quest sites but as a workaround you can land next to them and send a caravan over to it.
I'm working on trying to migrate the Events into the vanilla quest system.