Garry's Mod

Garry's Mod

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FA:S 2.0 Alpha SWEPS - Pistols
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
Tunnisteet: coop
Tiedostokoko
Julkaistu
Päivitetty
8.488 MB
25.9.2013 klo 11.23
11.2.2014 klo 7.42
12 muutosilmoitusta ( näytä )

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FA:S 2.0 Alpha SWEPS - Pistols

Kuvaus
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Suositut keskustelut Näytä kaikki (10)
5
18.3.2016 klo 6.26
To Much Ammo
YungTap
3
18.6.2016 klo 7.26
How to disable crosshairs?
Lando
1
28.7.2017 klo 0.41
P226 Bug
Scout's Dust
335 kommenttia
witchbladerose 22.11.2024 klo 15.18 
guuuuuuuuuuuuuuunnnnnnnnnsssssss! yaaaaaaaaa
✨Kris Deltarune✨ 28.3.2024 klo 10.07 
this is doom guy approved
bsaa 17.1.2024 klo 9.45 
YOO NVM IT WORKING W ADDON
bsaa 17.1.2024 klo 9.38 
where is my guns bro wtf
Paint inhaler 28.12.2023 klo 13.43 
There should be a ruger
хех 2.8.2022 klo 9.00 
lol fas rip
wolfee0507 25.7.2022 klo 15.26 
why just 4 pistols?

anyway please add a glock
7 Windows Seven 19.3.2022 klo 3.40 
thanks
7 Windows Seven 19.3.2022 klo 3.40 
noice