Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
There are individual differences when it comes to models, but I don't base my work on singular points.
Although it is a different model, it is possible to recreate LOUIE using the PHYCC Player Model.
We have already made it the same size as the player, but we know it is certainly too big. Because of the bones, it is difficult to make a fundamental adjustment, and if it is the same size as the player, it will become bigger. Thank you for your inconvenience.
@JEDMario
It is processed to make use of the expression change function by switching the material (skin). (All player models are processed the same way. It's hard to make and match, but this is my way.\(^o^)/)
@Cactus DaNn
Since it has already been officially modeled, it cannot be made.🛐