XCOM 2
83 valoraciones
[WOTC] Create Custom Abilities: Stats
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
805.814 KB
13 JUL 2019 a las 6:17
1 nota sobre cambios ( ver )

Suscríbete para descargar
[WOTC] Create Custom Abilities: Stats

En 1 colección creada por Boundir
Make Your Own Game
26 artículos
Descripción
Description

This mod allows you to create your own abilities. These abilities can grant stats buff/debuff.
Modify XComCSA to do so.

Variables

TemplateName - String
Required - Name of the template being created. You can't have two similar template names.

[STAT] - Int
Optional - Use stat from the pool bellow.

Availables stats:
  • ModHP = eStat_HP
  • ModOffense = eStat_Offense
  • ModDefense = eStat_Defense
  • ModMobility = eStat_Mobility
  • ModWill = eStat_Will
  • ModHacking = eStat_Hacking
  • ModDodge = eStat_Dodge
  • ModShieldHP = eStat_ShieldHP
  • ModArmorMitigation = eStat_ArmorMitigation
  • ModPsiOffense = eStat_PsiOffense
  • ModDetectionRadius = eStat_DetectionRadius - Untested
  • ModHackDefense = eStat_HackDefense - Untested
  • ModCritChance = eStat_CritChance - Untested
  • ModStrength = eStat_Strength - Untested
  • ModUtilityItems = eStat_UtilityItems - Untested
  • ModBackpackSize = eStat_BackpackSize - Untested
  • ModFlankingAimBonus = eStat_FlankingAimBonus - Untested
  • ModFlankingCritChance = eStat_FlankingCritChance - Untested

Usage

Can be used by other mods to create customizable abilties by adding XComCSA.ini to the mod config.
Can be used by anyone willing to tweak his game even more.

Examples:
[CreateStatsAbilities.CSA_Abilities] +Abilities=(TemplateName=BirthdayTwenty, ModHP=20, ModHacking=55) +Abilities=(TemplateName=BirthdayNinety, ModOffense=-40, ModShieldHP=5) +Abilities=(TemplateName=BirthdaySix, ModDefense=20, ModArmorMitigation=5) +Abilities=(TemplateName=BirthdaySixteen, ModMobility=10, ModDodge=20) +Abilities=(TemplateName=BirthdayThirty, ModWill=15, ModPsiOffense=50)

Compatibility
It should be compatible with everything.

Note
No icon being displayed. I may add that in the future. It would then require an ability name and a description.
Were not added the following stats:
  • eStat_ArmorPiercing
  • eStat_Invalid
  • eStat_SightRadius
  • eStat_AlertLevel
  • eStat_DetectionModifier
  • eStat_SeeMovement
  • eStat_HearingRadius
  • eStat_CombatSims
  • eStat_Job

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?

35 comentarios
Joe Marotta 10 ABR a las 17:14 
Great mod! Curious, is there any mod to create custom items as well? For example, to create upgrade to custom item that only has 1 tier. All these create your custom x are great for creativity and experimentation!
Nero 20 MAR a las 4:30 
tried applying it to a ballistic shield, it has effects but it didnt show as one of the passives when i use yaf1
Nero 13 MAR a las 11:31 
Can i give negative stats to abilities? Like for example i make an ability called "cumbersome" and set the modmobility to -1 and using wsr attach it to exo suit, would the exo suit then give -1 movement when equipped?
Grizzly 12 MAR 2023 a las 5:50 
Nevermind. It works OK, but you can't use space in the name of created abilitity.
Grizzly 11 MAR 2023 a las 11:40 
Well it doesn't work for LWOTC. Tried to attach it to one of my Shinobi's class perks.
Boundir  [autor] 11 FEB 2020 a las 1:08 
@Tenno
Ok so the ability has its description. Nothing to update.
No limit. There must be something else.
Shooting ends your turn, so unless you have an ability that prevents that it will always end your turn.
Please use github issues as this comment section should only be for this mod.
Tenno 10 FEB 2020 a las 16:48 
Having three action points would allow me to shoot once and move right? And that the display for the chevrons that determine action points would be three?
Tenno 9 FEB 2020 a las 21:41 
I tied the ability to the Plated Vest in the repurpose abilities along with other custom abilities I made with this mod. The abilities I made here work just fine, but the action points ability seems to have no effect. Is there a limit to how many abilities I can tie to an item, or is it something else?
Boundir  [autor] 7 FEB 2020 a las 11:59 
Yes you will be able to put the ability on someone/something using Repurpose Abilities . I added a description to it but set it to not appear. Will update during the week end.
Tenno 7 FEB 2020 a las 10:51 
Also, I want to add a description to the ability, like the birthday ability for the resistances mod, but they don't seem to show up in game for the abilities I make.