Cities: Skylines

Cities: Skylines

204 ratings
Coosbay Theme
   
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155.397 MB
30 Jun, 2019 @ 11:27am
29 Jan, 2020 @ 7:20am
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Coosbay Theme

In 1 collection by VecchioChristo
Items required for CoosBay map by Vecchio Christo
43 items
Description
Theme for Coosbay
41 Comments
alexandros.marios 21 Oct @ 9:11am 
Hello dear Vecchio,
first of all, congratulations for all your great assets.
In my search for the right Map Theme for a new Photorealistic Greek/Mediterranean Theme i stumbled upon your map themes. The basic idea was to find textures to paint geological features in large areas of the map. There are some candidates in the Workshop for this,among them, your textures of CoosBay-ruined/ore/oil/sand.

Your ruined texture is the ONE and ONLY in the workshop, as far as I researched, no other texture can do what your ruined texture can do! It's geological under-layer acts as a stencil and I never saw anything close to this in beauty, or maybe im just excited...
I've managed to create hyperealistic areas with your ruined texture , larger tiling would be better of course. Blends amazingly with others players textures, like the Ore of 4kPraia and Sand from Australia Map them,etc. The result is nothing like I've seen so far!
... > > >
alexandros.marios 21 Oct @ 9:10am 
... > > >
Your idea for a geological shade-like relief as base layer allows the other textures to fill the gaps as if it would be some kind of a stencil !
In game ruined textures are being painted with SurfaceTool on top of underlying textures(grass,ore,oil,sand,gravel), those fill the gaps of the relief of ruined texture.The only downside is that ruined textures erases pavement from roads when painted over them.
So the Idea is SUPERB, now we only need new better textures with the maximum resolution possible so the tiling stays relative large in order to paint large portions of the map with it.

Give me the right tools Vecchio and I will paint the most iconic landscapes you have ever seen in CS. I dare to say, I have an artistic, this i have to say also.
If you have time, get in touch with me when you see this message. We need to talk about how to get to the Next Level in map-design, together. I would like to contribute of course with my knowledge of things.

Greetings from Berlin.
Stalker 11 Jun, 2023 @ 3:20am 
What I love about this theme is that it disguises resource painting which is fine on some maps but is an embarrassment on others. Thank you, Veccy.
Praskovya 31 May, 2022 @ 10:53am 
Coos Bay Oregon is one of the most weird and evil places I have ever been to. And Ellensburg WA.
VecchioChristo  [author] 5 Sep, 2020 @ 10:14pm 
Yes
toby6_73 5 Sep, 2020 @ 3:36pm 
Coos Bay Oregon? Hello from Eugene.
VecchioChristo  [author] 6 Apr, 2020 @ 11:44am 
You might try turning off unused assets or assets your pretty sure you wont use in game
^4DrJulien 6 Apr, 2020 @ 6:04am 
Deleted my comment. I had an error but it's probably because I didn't subscribe to the other asset required for this.
Also note you need to quit the game completely to load a new theme.
I use the environment changer mod and if you switch from one to the other in the same game session tons of assets will fail and the game ultimately crash

PS Stunning graphics on terrain
Now, I think I get 5FPS with my modest nvidia GTX970. any tips to optimize?
VecchioChristo  [author] 4 Apr, 2020 @ 6:28am 
There is nothing unique or different about this theme other than 4K images, over 3000 people are using it and I have'nt heard of any issues.
Owlchemist 29 Feb, 2020 @ 2:14pm 
Mmhm, I just use decals to pretty up any areas I wanna zoom in on anyway.