Hearts of Iron IV

Hearts of Iron IV

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Extended Tech Tree 1960
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600.128 MB
2019년 6월 22일 오후 5시 20분
2025년 8월 29일 오후 12시 27분
업데이트 노트 139개 (보기)
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Extended Tech Tree 1960

설명
Welcome to the Extented Tech Tree 1960 mod


This is a role-play focused mod. I aim to extend the tech tree to the 1960's keeping the game as faithful to Paradox’s original vision as possible while adding new technologies vertically, extending the time period you can play.

This mod most likely incompatible with other mods. I edited A LOT of files to reach this stage.



This mod currently includes:
  • Extended all tech trees to 1960.
  • End date set to EOY 1965 so you can play with the 1960’s techs.
  • Integrated the AI shackles mod to ensure smoother late game play.
  • Separated the regular armored cars and the anti-tank armored car into two different support companies and battalions.
  • Added Anti-Air armored train unit to replace the early armored train mid-war.
  • New train techs that improve supply range.
  • Added Armored Recovery Vehicles and the Armored Maintenance Company.
  • Added MANPADs support company.
  • Reworked tank designer, with more module options, and some historical adaptations:
    • Customizable airborne light tanks, SPGs, SPAA and TD.
    • Heavy amphibious tanks don’t exist anymore.
    • Heavy AA tanks don’t exist anymore.
    • Super heavy AA tanks don’t exist anymore.
    • Heavy and super heavy chassis cannot use medium or small guns.
    • Dedicated slot for turret type (open top or oscillating turret).
    • Dedicated slot for ammo type, rangefinder and stabilizer.
  • Reworked ship designer with more module options, and some historical adaptations:
    • Added Fleet Oiler units to extend fleet range.
    • Added Tanker Submarine unit to extended (sub) fleet range.
    • Made specialist naval units available to research (midget submarines, panzerschiff, etc).
    • Heavy guns should now be “one module = one turret”.
    • Heavy guns now split between dual, triple and quadruple turrets.
    • Aircraft facilities (spotter catapult and later helicopter hangars) have a dedicated slot.
    • Engine type (diesel, gas turbine, steam, etc) is now a separate slot to engine power.
    • Dedicated slots for submarine sails, ship masts or carrier islands.
    • Dedicated slots for torpedo protection, radars and sonars.
    • Submarines now have access to anti-air, sonar, radar and firing computers.
    • Added a Helicopter Carrier unit, with built in helicopter or VTOL-plane decks.
    • Added a Missile Destroyer unit and a converted hull, so you can convert some older destroyers to missile destroyers.
    • Added a Missile Submarine unit, capable of dealing heavy damage and do shore bombardment.
    • Reworked torpedo techs.
  • Reworked plane designer with more module options, and some historical adaptations:
    • Added small scout plane (carrier version too).
    • Added medium plane naval bomber.
    • Added medium scout plane.
    • Added VTOL Fighter Airframe.
    • Dedicated slot for Auxiliary Propulsion (for aircraft with mixed engine types), wing shape, engine modifications, optics, air-air radar and fuel type.
    • Rebalanced MGs and Cannons.
  • Added Helicopter techs: Scout, ASW, Utility and Cargo Helicopters, with their respective units: Helicopter Recon company, Airmobile battalion and Aviation Support Company.
  • Added Tactical Missiles as a stronger Railway Gun.
  • Reworked Guided Missiles’ ranges to be historically accurate.
  • Added additional levels of Radar, as well as reduced their initial effective range to make it more reasonable and scalable.
  • Added SAM sites as a separate and stronger state AA building.
  • Added nuclear reactors for ships.
  • Added several decisions to explore natural resources worldwide, leading to more resource to become available naturally as gameplay progresses.
  • Added modern MIOs for major countries.
  • New tech and unit icons, integrated with LAMP’s and Denxson’s Gun Graphics mods, as well as ETT60’s own art.
  • Extended land doctrines with four paths:
    • Maneuver Warfare Doctrine, as a modern blitzkrieg path, based of armored warfare.
    • Full Spectrum Operations Doctrine, as a NATO doctrine path, based of mechanized warfare.
    • Defensive Posture Warfare, as a global defensive path for non-majors.
    • Operational Depth Warfare, as a Warsaw Pact path, based of mechanized warfare.
  • Extended naval doctrines with two optional paths, one where carriers take a central role in the fleet, and one where carriers take a support role.
  • Extended air doctrines with one path dedicated to jet fighters, and two mutually exclusive paths dedicated to either tactical or strategic bombing.
  • Extended Special Forces doctrines:
    • The mountaineers path focuses on making either mobile or helico units more efficient in mountain warfare.
    • The marines path provides the Marine Airmobile battalion and bonuses to helicopter operations.
    • The paratroopers path provide the Airborne Pathfinders specialist recon company and bonuses to helicopter operations.
  • Added multiple new combat tactics, including a dedicated battle phase for urban warfare that should make taking cities bloodier.
  • Added AI equipment templates, so the AI should be able to field modern units.
  • Added two special medals for the USA and SOV.
  • And easter eggs here and there.


  • Why [insert some obvious and glaring issue] doesn't work?
Because you're using an incompatible mod on top of this one or you lack a required DLC. Notice that I don't waste my time responding to absurd questions about obvious issues in the mod, because the fault is on you for using incompatible mods or not having the DLC listed as required. If you do actually find some small issue or oversight, I'll probably take the time to respond and fix it.
  • Please make it compatible with mod X.
No.
  • Can I help you?
Possibly. Just get in touch (comments are not the best way to do it tbh) and let's discuss if and how you could help me improve this mod.



[discord.gg]

[ko-fi.com]



You can also check the standalone version of the AI Shackles mod to improve late game performace: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2215712540

Tech descriptions by PvtPlug.
Some inspiration from Tanx Designer by ETAIPOS.
Uses assets and art kindly provided by Denxson's Gun Graphics, Kaiserreich, LAMP's Equipment Icons, Airborne Expansion Pack and the Iron Curtain mod.
We share assets (art and tech) with the friends at Equestria at War.
Uses 3D models kindly borrowed from Kakheti and the Iron Curtain mod.

Tradução para Português Brasileiro incluída.

Korean Translation by FFG-654.

Simplified Chinese Translation by Wige.
인기 토론 모두 보기(36)
5
2025년 1월 3일 오후 9시 09분
Can't produce Heavy Anti Air vehicles
AcidicHarp
2
2025년 8월 30일 오후 7시 09분
Not all techs showing up and crashes on doctine
shifatrrahman23
2
2025년 1월 2일 오후 6시 48분
plane bugs
Fire Whisperer
댓글 1,533
Karth Governor 20시간 전 
Its missing basic computer and all other computer techs for me, I only installed this mod and its translation, any method to fix this please?
Ringwraith  [작성자] 2025년 9월 3일 오후 2시 42분 
@Russian military never. Feel free to find work from more talented people elsewhere.
Russian military 2025년 9월 2일 오전 10시 51분 
when will these talentless people fix compatibility with expert ai and discord ai?
Bonnie5520 2025년 8월 30일 오전 8시 39분 
Please, add Torpedo boats :pray: :cry:
tullio25 2025년 8월 30일 오전 6시 33분 
Hi Ringwraith, can you please fix the ships that are gained from the german national focus? (Bismarck and Zeppelin)
[GEC]Warlord 2025년 8월 30일 오전 6시 09분 
Der tech forschung ist nicht vollständigt nach computing machine geht nichts mehr
kainesun 2025년 8월 29일 오후 2시 29분 
Just use British guns American tanks and jets and British boats we either used a lot of handmedown American equipment or British equipment for the icons
Ringwraith  [작성자] 2025년 8월 28일 오전 5시 02분 
@kainesun get in Discord and help me with that.
u10shun 2025년 8월 27일 오후 9시 52분 
can there be a no dlc ver pls? ( or just less dlc my latest is bba)
kainesun 2025년 8월 27일 오후 7시 18분 
Champion next up Australia gets proper equipment then you are finished