Cortex Command

Cortex Command

168 arvostelua
Fringe Tech (Space Fungi/Infectious Zombies) *BUILD 2.35*
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
3.847 MB
16.6.2019 klo 20.52
21.3.2020 klo 8.22
12 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Fringe Tech (Space Fungi/Infectious Zombies) *BUILD 2.35*

Kuvaus
INFECTIOUS ZOMBIES
A fresh take on a classic idea, Fringe Tech is my take on a zombies mod. Zombified units can convert ANY unit into their faction, including other modded factions - this mod is fully compatible with other steam-workshop content.

Content:

Zombified units receive extreme durability and a powerful jump attack.
Zombified units can convert all sorts of units (both vanilla and non-vanilla) into their faction
Zombified units slowly seed the environment with unique, fungal weapons. These actors work as traps and area denial, and - if unchecked - can slowly envelop the entire map
Fringe is a fully developed faction, that is ripe for campaign play.
Custom brain unit can rapidly “grow” its own living bunker upon landing.
Fungi and environmental objects can attack and mind control enemy soldiers
Two new environments + custom scenes

Story:
"Twenty years of prosperity. Man has gone farther into the reach of space then ever before. Growing pains aside, free trade has known stable and constant expansion. Once seemingly endless, the golden age has hit a jagged edge. TradeStars gone dark, blown out like candles. Charters banning trade and passage through whole arms of the galaxy. Fragmented and incoherent communications. Someone or something is out there, and it is coming."




Description:
Arriving from deep space, the fringe is a fungal hivemind. It displays similarities to both fungi and viruses, and can edit the genetic material of any living host. Intensely durable, it can also survive in ferrous materials, such as the corpses of combat robots. It's your standard, hive-mind sort of a deal.


Notes:
This mod is geared toward being an enemy faction, as opposed to a player faction. I had asymmetrical gameplay in mind, and wanted to create a faction so horrifying and uniquely overpowered, that it would force every player on the battlefield to cooperate. The individual units are quite easy to kill, but when the AI gets the ball rolling, you’d better watch your bunker. Look

--Known issues:
--This faction is for ONE player at a time. Multiple fringe factions may be funky

--Some of the custom maps are quite large. My gaming PC has no issues with the custom scenes, but, with higher spawn rates, your mileage may vary.

--Converted units may occasionally be cloned
--If you play as the fringe, you may need to swap to next unit several times, in order to control individual actors.



Thanks/Credits:
CaveCricket48, for his reflector gun script, which I used as reference for some of my own scripts.
All the great zombies mods that have been released by others - this is my take on a common idea.

-hunternova, for identifying the dependency errors

*HOTFIX*
Removed RTE dependency, should no longer cause error on load

*HOTFIX 2*
Patched a minor issue with the loadouts file. The AI should now behave much more competently in skirmish and campaign mode

*HOTFIX 3*
Reduced the infection radius. Units can still be infected from a distance, but are less likely to be zombified thru walls

*HOTFIX 4*
ADDED HELS PASS MAP + SCENE

*BUILD 1.5:*
-ADDED 2 NEW UNIQUE SCENES - MASSIVE HORIZONTAL MAPS DEDICATED FOR ZOMBIE DEFENSE
The Gap (Fringe)
Longfort 1

-FIXED AI BEHAVIOR: FRINGE UNITS NO LONGER PAUSE AND STAND IN GROUPS
-FRINGE BRAIN NO LONGER ATTACKS OTHER BRAINS ON DEFAULT
-MADE THE JUMP ATTACK MORE STABLE + PREDICTABLE
-NERFED MANEATERS + OTHER FUNGAL TRAPS


BUILD 2.0
-2 ADDITIONAL MAPS
-SLIGHT REBALANCING
-INTRODUCED A LEVELING SYSTEM FOR INFECTED UNITS
-NEW FUNGAL CREATURES + ENVIRONMENTS
-REMOVED DROPSHIP GIBS
-ADDED SPECIAL SURPRISE

BUILD 2.1
-ADDED LAST CORPORATION AS A REQUIRED MOD - AN OPPOSITION FACTION

BUILD 2.2
*Mini update*
-TWEAKED FUNGAL ENVIRONMENTS
-ADDED ADDITIONAL "YELLOW" FUNGAL ZONE, WHICH PRODUCES SIEGE UNITS

2.3 micro update
- dramatically reduced lag for mothers
-added "birds"

2.3.5 micro patch
- Removed survival maps from campaign
- Improved tunnel graphics
138 kommenttia
Silverlin 27.2.2022 klo 8.03 
Is this abandoned now? It's not been updated in almost 2 years :SBHorse:
HonkFather 26.2.2022 klo 12.36 
any way I can get a download for the file itself? Steam isn't letting me subscribe to it
SolarFlare1234 25.2.2022 klo 19.25 
did the CCCP version mean this was deleted? it doesn't download and neither does lost corporation
SolarFlare1234 17.2.2022 klo 21.52 
"astro, would you be a dear and hand me the napalm"
KING_APERAPE 15.11.2021 klo 15.01 
Absolutely man! cheers, great mod!
Lafe  [tekijä] 15.11.2021 klo 14.41 
Hey, KingApe! Thanks for bridging to CCCP, that's awesome! I'm grateful for your effort + hard work
KING_APERAPE 27.10.2021 klo 23.43 
Ight imma upload it lmk if at ANY time you would like it removed and I will respect your decision as the creator you absolutely have that right, cheers champ!
KING_APERAPE 22.10.2021 klo 19.23 
@Lafe, would you mind if I converted this mod over to CCCP, and post it on mod.io, giving you credit oc; Link to the Cortex command community project server, if your interested. https://discord.com/channels/493464078417657866/493464078938013718
K!ngBMG 1.5.2021 klo 12.18 
Why are the fringe deploying in Skirmish Defense gamemode, even when I'm not using the fringe faction?
Razorback555 22.12.2020 klo 4.43 
could you make the digger a little less OP as currently they just ignore bunkers and dig