Garry's Mod

Garry's Mod

138 oy
! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
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İçerik Türü: Eklenti
Eklenti Türü: Alet
Eklenti Etiketleri: Rol Yapma, Gerçekçilik
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1.768 KB
16 Haz 2019 @ 8:17
1 Değişiklik Notu ( görüntüle )

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

Methylenedioxymethamphetamine tarafından 1 koleksiyonda
dev
28 öğe
Açıklama
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
4 Yorum
juicydrucey 21 Eyl 2024 @ 0:32 
How do you actually disable bullet penetration for all props though?
Rooki 22 Mar 2022 @ 8:29 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22 Mar 2022 @ 8:29 
No its for developers
xLeviathan1922 9 Kas 2021 @ 18:15 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?