Garry's Mod

Garry's Mod

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
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Innholdstype: Tillegg
Tilleggstype: Verktøy
Tilleggsetiketter: Rollespill, Realisme
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16. juni 2019 kl. 8.17
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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

I 1 samling av Methylenedioxymethamphetamine
dev
28 gjenstander
Beskrivelse
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
4 kommentarer
juicydrucey 21. sep. 2024 kl. 0.32 
How do you actually disable bullet penetration for all props though?
Rooki 22. mars 2022 kl. 8.29 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22. mars 2022 kl. 8.29 
No its for developers
xLeviathan1922 9. nov. 2021 kl. 18.15 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?