Garry's Mod

Garry's Mod

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
Tiedostokoko
Julkaistu
1.768 KB
16.6.2019 klo 8.17
1 muutos ( näytä )

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

1 kokoelmassa, tekijä Methylenedioxymethamphetamine
dev
28 luomusta
Kuvaus
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
4 kommenttia
juicydrucey 21.9.2024 klo 0.32 
How do you actually disable bullet penetration for all props though?
Rooki 22.3.2022 klo 8.29 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22.3.2022 klo 8.29 
No its for developers
xLeviathan1922 9.11.2021 klo 18.15 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?