Garry's Mod

Garry's Mod

138 beoordelingen
! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
Bestandsgrootte
Geplaatst op
1.768 KB
16 jun 2019 om 8:17
1 wijzigingsnotitie (weergeven)

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

In 1 verzameling van Methylenedioxymethamphetamine
dev
28 items
Omschrijving
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
4 opmerkingen
juicydrucey 21 sep 2024 om 0:32 
How do you actually disable bullet penetration for all props though?
Rooki 22 mrt 2022 om 8:29 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22 mrt 2022 om 8:29 
No its for developers
xLeviathan1922 9 nov 2021 om 18:15 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?