RimWorld
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Misc. Endgame
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.058 MB
24 mei 2019 om 13:35
10 jul om 13:01
21 wijzigingsnotities (weergeven)

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Misc. Endgame

Omschrijving
And if thy survive
the onslaught by a pair of moon,
this will be your price
ol' civic right in thee harvest soon.


Here it is... The Endgame!
Can you survive a couple of days of martial law?


Do you think your outpost is done?
You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead?
Here is your option for this...


Note: This mod can be added anytime.


(Version: 1.6.0)
Languages: English, German


Hints:
This will provide an endgame alternately to the spaceship and royalty variant..
- Do some research.
- Build Annunciator + send transmission.
- Survive!
97 opmerkingen
jiego 6 apr om 22:58 
Amazing mod!
Pumpkin Spice Latte 7 feb om 18:23 
Oh I'm so glad this exists, none of the current endings were doing it for me! Thanks a lot for this!
Haplo_X1  [auteur] 30 dec 2024 om 11:13 
You can change the timings in the mod settings.
Yes, the default settings may be a bit hard, especially with a high wealth..
MontSchmibbles 30 dec 2024 om 9:42 
just played a game with this! Everything worked, but the end battle spawned raids every 0.5 days. Every 12 hours there would be another one, which did not leave enough time for recovery.

Within 3 days I had two mech clusters, three raids of over 100+ raiders, and a mechanoid raid full of Diabolus mechs. (The settlement did not survive 🤣) I was around 275,000 wealth and three in-game years time, playing on Cassandra and Strive to Survive. I didn't change any mod settings.

I reloaded that same save and started the vanilla spaceship launch ending. Raids happened every 1 to 2 days, with only one raid happening within 12 hours of another. Raid sizes had less than 30 raiders. There were no Diabolus or high-level mechanoids, and no mech clusters.

Wondering if raid points and raid timing is off balance? Maybe DLC content is calculated wrong? (Royalty mech clusters, Biotech advanced mechanoids)

still, thanks for making this! :steamthumbsup:
ImTheLichBruh 10 mei 2024 om 5:37 
ty
HakimiBil 29 apr 2024 om 21:59 
Thanks!!! :D
Haplo_X1  [auteur] 29 apr 2024 om 12:30 
Yes, as of now :)
HakimiBil 29 apr 2024 om 5:31 
Is this mod still working in 1.5?
kongkim 30 jun 2023 om 1:34 
If you feel for it and have the time :)
With all the mods out there that let you get guests and make stores etc. to gain silver. A End Game mod that require you to gather an absurd amount of silver to buy your colonys freedom to end the game would be a really nice little mod :D
kongkim 9 nov 2022 om 6:56 
@Tony Abbott nice i will look very much forward to that. :)