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Сообщить о проблеме с переводом
The Tarquinius chapters, I see your point. It might have been better to split htem. I didn't encounter issues while playtesting but I probably played through it faster because I designed it.
Unit icons flickering is a glitch of the game that can happen in vanilla as well. You're right that certain areas seem to trigger it more often than others, but I'm not sure of the exact conditions so idk what to do differently.
Blank spots are intentional. Some areas are just less hospitable. I also intentionally left out camps. Again, unorganized, small-scale warfare with small armies that sustain themselves on the move by pillaging farms.
Though I realize that this breaks a bit from the vanilla game's design philosophy so it might feel unintuitive for that reason.
FWIW there are large areas not currently covered by the campaigns, especially in the eastern areas of the map. But yes I understand the central Latin area will start to feel a bit old after two campaigns.
I understand the frustration with cities flipping. Most of the time they are defections and rebellions though, so there were no historical invasions to simulate. I struggled to find some other way of making a playable objective out of these events, but I eventually I decided that, much like in certain harsher strategy games, unavoidable bad things sometimes just happen during the transfer of power. I knew it'd be controversial, but every other solution had flaws of its own.
Well, maybe next campaign I'll think of a different system.
I will investigate the alba longa city, thanks.
the tarquinius chapters could afford to be their own expanded campaign to reset progression. by the time you reach those chapters most of the factions have late game elite units and stone walled cities.
Couple of broken map spots in curia sabine lands where units flicker in-out of the map or some weird pathfinding due to the campaign-border constraints and theres blank spots around the map that could make due with a camp still despite the city density.
Otherwise its a pretty incredible mod that taught me a lot of early roman history, with a religious system that deserve to be in the base mod!
a few issues:
i highly disliked when cities flipped to rivals each chapter, you lose slaves and units for nothing. Wished you spawned enemy armies at cities instead to simulate the historical invasions.
Theres an alba longa city you destroy near the middle of the campaign, it stayed ingame despite being invisible and still generated income or consumed food.
The loading bar may get stuck at ~95% for a few minutes. This is normal.
Simply can't even start the game with it enabled and even tried complete reinstalls to attempt it. I have Heg:Rome installed.
I am pretty sure i managed to get prior version working, but otherwise love your work on this. Thanks for it :).
Do you have any other mods active? Campaigns are absolutely never compatible with mods that change gameplay or diplomacy mechanics.
If not, which city was taken and by which AI faction?
No map expansions this time, but 2 new campaigns (one of which is very short), and a lot of map polish.
Full changelog: https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/1749466564
If you're getting some kind of error, verify the integrity of your game files. Also post the full error so I can see where the error is being triggered from.