XCOM 2
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[WOTC] Supercharge and Singe Abilities
   
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18 mei 2019 om 13:17
4 jul 2019 om 15:11
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[WOTC] Supercharge and Singe Abilities

Omschrijving
FEATURES

This small mod adds two new cross class abilities:
  • Supercharge - soldier's primary weapon gains bonus Pierce and Crit against enemies at close range.
  • Singe - direct attacks with primary weapon have a chance to set enemies on fire and Shred 1 armor.
Any soldier class capable of receiving random perks in the Training Center will have a chance to get these abilities.

Additionally, these abilities can be given directly to specific weapons using Weapon Skin Replacer or any other method.

Class modders are very welcome to use these abilities in their custom classes.

REQUIREMENTS

None. Safe to add mid-campaign.

KNOWN ISSUES

Singe's visualization is in the experimental stage. Let me know if you see anything weird.
Singe correctly triggers multiple times for multi-shot abilities like Rapid Fire and Fan Fire, but it doesn't trigger on abilities that hit several enemies, such as Saturation Fire.

CONFIGURATION

The mod is configurable through:
..\steamapps\workshop\content\268500\1745325917\Config\XComSlagAndMelta.ini

COMPATIBILITY

Should be compatible with almost anything.

CREDITS

Thanks to Beaglerush for commissioning this mod. Catch his XCOM 2 streams here[www.twitch.tv].
Huge thanks to MrNice for helping with Merge Visualization function in this mod.

Please consider supporting me on patreon[www.patreon.com] so I can afford the time to make more awesome mods.
34 opmerkingen
blasterscope 17 apr om 12:42 
is this mod with star wars mods and other class mods? 2 is there any mod that conflicts would like to know so i can check mod mod listand remove the mod in question?
Iridar  [auteur] 9 apr 2023 om 14:00 
@zin
You can add random perks for true XCOM row in each soldier class' XComClassData.ini.
zin 9 apr 2023 om 13:40 
Thank you for the explanation!

By the way, I was just wondering, is there a way to ban Supercharge for Sharpshooters, so it never appears for them but may appear for any other class?
Iridar  [auteur] 9 apr 2023 om 8:55 
@zin
This is why, for example, you can have Bladestorm appear for Templars, but never for Reapers (because Reapers have their own pool of random perks) nor Specialists (because the large common pool of random perks does not contain Bladestorm).

Soldier classes from mods can use either true or fake XCOM row. Proficiency Classes, for example, use a fake row, and won't be able to receive Supercharge and Singe as random perks unless you manually modify their random perk pool.
Iridar  [auteur] 9 apr 2023 om 8:55 
@zin
True XCOM row is used by vanilla soldier classes: Ranger, Sharpshooter, Grenadier, Specialist. It contains 4 perks, randomly selected by the game out of a large common pool. Perk packs and soldier class mods can add more perks to to this common pool.

Fake XCOM row is used by faction heroes: Templar, Reaper, Skirmisher. It contains a random number of perks, selected from a much smaller set of perks, unique for each of these classes.
Perk packs and soldier class mods will not have any effect on this set of perks, unless they are specifically made to do that.
zin 9 apr 2023 om 8:40 
OK, than you. What’s ‘true XCOM row’ mean? I thought all classes except Psi Ops had an XCOM row? (Also, I’m assuming this mod works for modded classes that have XCOM rows.)
Iridar  [auteur] 9 apr 2023 om 8:20 
@zin
Soldier classes that have a true XCOM row, like the vanilla classes, have a chance to get it in their third row of perks. You have to unlock them with ability points, same as all other perks in the XCOM row.
zin 9 apr 2023 om 8:14 
Hey, I was just wondering, can soldiers get this ability randomly when promoted, or do you have to train them in the Training Center?
zin 20 mrt 2023 om 12:11 
Aw, that’s a shame. A frost ability would be… cool!
Iridar  [auteur] 7 sep 2021 om 11:52 
@Frizzeldian12
Can - yes. Will - no. Sorry, but I have better things to do.