Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
Could we also have the ability to reference surfaces via numerical index?
For example a lot of my designs have the same information on the second display (surface index 1), regardless of block type.
The block could be a control seat, a cockpit, an industrial cockpit, etc.
Being able to
rcv telemetry "PB - LRM" 1
regardless of specific block surface names would be great.
Use case: when trying to mirror a normal LCD inside my industrial cockpit, the LCDs have a different shape, and I'm missing a few lines.
I have been able in this case to edit the script and comment the font size mirroring altogether on my ship, but I'd love to be able to do it on a per-screen basis.
I have a question. I'm curious if users of the script can control the remote mirroring update frequency. I'm concerned about packet bandwidth usage through the Antenna blocks broadcast system.
Having it lower would be nice for conservation and performance reasons. A lot of my LCD info I want to remotely mirror doesn't need to have a high frequency update rate on the receiving side.
For example, even though a drone with a PB and a LCD (source LCD to mirror) updates several times a second, I only need to see the drones source LCD text new/updated info only every 4 to 8 seconds at my main base receiving LCD.