XCOM 2
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[WOTC] Knight Bishop Rook
   
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13.4.2019 klo 10.31
16.4.2019 klo 9.38
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[WOTC] Knight Bishop Rook

1 kokoelmassa, tekijä Respect
RPGO plus More Aliens and Other WOTC mods.
302 luomusta
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WOTC Knight, Bishop, and Rook Classes - for playing with 1-3 soldier squads.

This exists primarily as the perks for RPGO Knight Bishop Rook, but you can still use this as a normal WOTC class mod.
There may be some text that isn't necessary to you such as "This attack requires either a sword or combat knife", but aside from that everything should work fine.

For the best experience I recommend using Disable Any Class Mod or better yet Commander's Choice and only playing with 1 or 2 of these 3 classes. Filling a 3 person squad full of only-Rooks for example is difficult with a lot of other classes. If you desire to only use the Knight, it might be better to use my Solo Operative Class .

There is an Achievement Challenge show in the RPGO version that might interest you. You may still do the challenges without the RPGO version.

Thanks to berrako here's a cool thing you can do so that your Knights have Primaries, Swords, and Pistols -- as originally intended (with the LW2 and RPGO versions of Solo Operative aka Knight class).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1705464884

"You'll need to edit the inis to add custom classes, but its easy and instructions are in the config itself. After that works perfect with the classes and pistol shoots benefits from Knight/Bishop refund abilities by default." - berrako

Note that this mod can cause problems with the Doomguy and Duke Nukem mods. Links to them below:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2064234140
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1741373837

Suositut keskustelut Näytä kaikki (1)
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16.4.2019 klo 9.44
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Respect
42 kommenttia
Lord Garland 27.7.2024 klo 18.45 
so the free 3 attacks on knight seems to not work when the soldier have ANY ability that make their attacks not turn ending. Tested for perks coming from other classes. Still need to figure it out if stuff from items (like the augmented armblade mod) effects it as well.
ComputerOwl 24.9.2023 klo 22.21 
good to know, thanks
CommissarGoblin 23.9.2023 klo 11.03 
i have thus far had no issues with LWOTC
Dęąth Viper 12.5.2022 klo 18.14 
Hello. I have been looking for people to help me understand xmodbase... If you wouldnt mind pls add me!
Respect  [tekijä] 20.3.2022 klo 11.57 
I don't think so. It was made before LWOTC.
ComputerOwl 16.3.2022 klo 18.57 
Is this compatible with LWOTC? (Obligatory comment)
[CN]突击队队员 11.2.2022 klo 5.33 
I don't know Devour issue.
InvalidAbilityName meaning this event\action has return a not found Ability.
Respect  [tekijä] 11.2.2022 klo 5.27 
@CN Any ideas about the potential Devour issue? If I'm going to reinstall the dev-kit I'd like to optimize both.
Respect  [tekijä] 11.2.2022 klo 5.24 
Gotcha. Didn't realize it worked like that. I thought it kept you like in stealth even when in line of sight if you forced conceal without a check. Wonder what the point of the check is initially as an option...
[CN]突击队队员 11.2.2022 klo 5.18 
LWOTC can have at least 45 units per game to allow player get many corpse if needed.
Blackmail shouldn't have sight check, it Serious slowest the game on checking target insight.