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Some issue I have encountered:
- Some of recruits that level into these classes don't get a "free" skill from the level up, and instead have to pay using their ability points (or the communal one)
- I use the 'lost ability/melee/overwatch headshot' mods that give the 'headshot' ability (you gain one free action) when you kill a lost by any means. For some reason it sometimes doesn't work with these particular soldiers. From what I understand those mods check for the ability, not the class (As I know that these are technically new classes in the files) so as long as they abilities are named the same in the "Trainable Skirmisher/Templar/Reaper" they SHOULD work, however they just sometimes don't :/
Does anyone have a fix for either of the above? I can kind of deal with the first one, but I really want to find a fix for the second as I really enjoy that mod.
Thanks!
Would be really cool to have the many og reapers in my rooster except some of their abilities are half working or not working at all. For instance, "Shrapnel" skill supposed to increase the damage by 3 and radius by 1 or 2 of the "Claymore". Doesn't. "Remote Start" supposed to doesn't reveal the soldier, it does.
I have tried to edit the classdata.ini file of the mod, Couldn't figure out how to edit the "Shrapnel" skill. Tried to add some of my own preferred skills to the MARKSMAN row, like marauder,open fire etc. For some reason mod doesn't recognize those skills and the skill tree shows blank on the respective skills slot.
Wanted a mod that gives me OP Reapers as many as I want ended up with a one that gives me autistic snipers than can that can be invisible for 2 turns. Meh.
If the Proficiency Plugin also targets the 'RecruitableReaper' class - yes. If it does not, no