Sid Meier's Civilization VI

Sid Meier's Civilization VI

256 valoraciones
No Resource Maintenance Cost for Inactive Units
2
   
Premiar
Favoritos
Favorito
Quitar
Type: Mod
Mod: Gameplay
Tamaño
Publicado el
Actualizado el
9.686 KB
3 ABR 2019 a las 20:44
12 ABR 2019 a las 19:10
5 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
No Resource Maintenance Cost for Inactive Units

En 1 colección creada por Zugaikotsu
Zugaikotsu's Quality of Life Changes
5 artículos
Descripción
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged.


Actions that refund (Actions that don't consume movement points):
Defending, Sleeping, Garrisoning, Fortifying (Until Healed), Skip Turn, etc.


Actions that will consume (Actions that do consume movement points):
Attacking, Using Charges/Abilities, Moving to a new tile, Promoting, Forming Corps/Army, etc.


Known Issues:
CO2 is not currently being Refunded Properly


Extension:
If you want something a bit more strategic, or customizable, check out the Tactical Extension to this mod, which adds more layers to the rules and allows you to change the rate of return on these scenarios.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710037352

Want to Help Support My Progress Towards Making/Updating Mods:
-Rating/Favorite: Free and accessible to all. This gives me a knowledge that you want to see more content, and let's me know where to focus my support for mods, and what style of mods work best for crafting future ones.

-Award: Awards are always appreciated, and help me keep on modding content. Do not feel obligated to donate awards, but know it is appreciated.
79 comentarios
Zugaikotsu  [autor] 28 SEP 2022 a las 19:15 
@spartan1204, no promises for multiplayer. Multiplayer wasn't part of my testing, and I can't recall utilizing in multiplayer. If you do utilize it, please let me know how it goes.
spartan1204 25 SEP 2022 a las 12:56 
When I mention compatibility, I'm referring to desyncing
spartan1204 25 SEP 2022 a las 9:06 
Also I'd like to ask, is this mod compatible with multi-player?
Zugaikotsu  [autor] 23 SEP 2022 a las 17:01 
I'll unfortunately need to deprioritize the work to fix the "just 1 more turn" deactivating the mod bug, due to other priorities. I should still have time to look at it before the year's end.
Roy Aster 23 AGO 2022 a las 22:51 
@zugaikotsu thank you for the update!
Zugaikotsu  [autor] 23 AGO 2022 a las 18:45 
@Roy Aster, last I checked there was nothing exposed from the game code that could allow this to be done gracefully. While I haven't checked the updated APIs recently, I haven't seen any indication that it'd be added.
Roy Aster 23 AGO 2022 a las 8:46 
Is there still work being done to fix the known CO2 issue?
Zugaikotsu  [autor] 31 JUL 2022 a las 10:09 
@spartan1204, thanks for letting me know. I don't have the free time to fix it for the next several weeks, but will try to investigate and resolve before end of September.
spartan1204 29 JUL 2022 a las 16:42 
So after going through another game and testing the final few turns before victory a couple of times. I think I have narrowed it down to being "just 1 more turn" breaking something. Not sure how or why it breaks after "just 1 more turn", but these are my findings.
Zugaikotsu  [autor] 5 JUL 2022 a las 20:13 
@spartan1204, thanks for the notice and keep me updated. I don't have much free time to debug right now, but if you can help isolate it, it'll certainly be a lot faster for a fix.