Sid Meier's Civilization VI

Sid Meier's Civilization VI

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No Resource Maintenance Cost for Inactive Units
2
   
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Type: Mod
Mod: Gameplay
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업데이트일
9.686 KB
2019년 4월 3일 오후 8시 44분
2019년 4월 12일 오후 7시 10분
업데이트 노트 5개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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No Resource Maintenance Cost for Inactive Units

Zugaikotsu님의 1 모음집
Zugaikotsu's Quality of Life Changes
아이템 5개
설명
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged.


Actions that refund (Actions that don't consume movement points):
Defending, Sleeping, Garrisoning, Fortifying (Until Healed), Skip Turn, etc.


Actions that will consume (Actions that do consume movement points):
Attacking, Using Charges/Abilities, Moving to a new tile, Promoting, Forming Corps/Army, etc.


Known Issues:
CO2 is not currently being Refunded Properly


Extension:
If you want something a bit more strategic, or customizable, check out the Tactical Extension to this mod, which adds more layers to the rules and allows you to change the rate of return on these scenarios.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710037352

Want to Help Support My Progress Towards Making/Updating Mods:
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댓글 79
Zugaikotsu  [작성자] 2022년 9월 28일 오후 7시 15분 
@spartan1204, no promises for multiplayer. Multiplayer wasn't part of my testing, and I can't recall utilizing in multiplayer. If you do utilize it, please let me know how it goes.
spartan1204 2022년 9월 25일 오후 12시 56분 
When I mention compatibility, I'm referring to desyncing
spartan1204 2022년 9월 25일 오전 9시 06분 
Also I'd like to ask, is this mod compatible with multi-player?
Zugaikotsu  [작성자] 2022년 9월 23일 오후 5시 01분 
I'll unfortunately need to deprioritize the work to fix the "just 1 more turn" deactivating the mod bug, due to other priorities. I should still have time to look at it before the year's end.
Roy Aster 2022년 8월 23일 오후 10시 51분 
@zugaikotsu thank you for the update!
Zugaikotsu  [작성자] 2022년 8월 23일 오후 6시 45분 
@Roy Aster, last I checked there was nothing exposed from the game code that could allow this to be done gracefully. While I haven't checked the updated APIs recently, I haven't seen any indication that it'd be added.
Roy Aster 2022년 8월 23일 오전 8시 46분 
Is there still work being done to fix the known CO2 issue?
Zugaikotsu  [작성자] 2022년 7월 31일 오전 10시 09분 
@spartan1204, thanks for letting me know. I don't have the free time to fix it for the next several weeks, but will try to investigate and resolve before end of September.
spartan1204 2022년 7월 29일 오후 4시 42분 
So after going through another game and testing the final few turns before victory a couple of times. I think I have narrowed it down to being "just 1 more turn" breaking something. Not sure how or why it breaks after "just 1 more turn", but these are my findings.
Zugaikotsu  [작성자] 2022년 7월 5일 오후 8시 13분 
@spartan1204, thanks for the notice and keep me updated. I don't have much free time to debug right now, but if you can help isolate it, it'll certainly be a lot faster for a fix.