Sid Meier's Civilization VI

Sid Meier's Civilization VI

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No Resource Maintenance Cost for Inactive Units
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Type: Mod
Mod: Gameplay
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9.686 KB
2019年4月3日 20時44分
2019年4月12日 19時10分
5 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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No Resource Maintenance Cost for Inactive Units

Zugaikotsu 作成の 1 件のコレクション
Zugaikotsu's Quality of Life Changes
5 アイテム
解説
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged.


Actions that refund (Actions that don't consume movement points):
Defending, Sleeping, Garrisoning, Fortifying (Until Healed), Skip Turn, etc.


Actions that will consume (Actions that do consume movement points):
Attacking, Using Charges/Abilities, Moving to a new tile, Promoting, Forming Corps/Army, etc.


Known Issues:
CO2 is not currently being Refunded Properly


Extension:
If you want something a bit more strategic, or customizable, check out the Tactical Extension to this mod, which adds more layers to the rules and allows you to change the rate of return on these scenarios.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710037352

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79 件のコメント
Zugaikotsu  [作成者] 2022年9月28日 19時15分 
@spartan1204, no promises for multiplayer. Multiplayer wasn't part of my testing, and I can't recall utilizing in multiplayer. If you do utilize it, please let me know how it goes.
spartan1204 2022年9月25日 12時56分 
When I mention compatibility, I'm referring to desyncing
spartan1204 2022年9月25日 9時06分 
Also I'd like to ask, is this mod compatible with multi-player?
Zugaikotsu  [作成者] 2022年9月23日 17時01分 
I'll unfortunately need to deprioritize the work to fix the "just 1 more turn" deactivating the mod bug, due to other priorities. I should still have time to look at it before the year's end.
Roy Aster 2022年8月23日 22時51分 
@zugaikotsu thank you for the update!
Zugaikotsu  [作成者] 2022年8月23日 18時45分 
@Roy Aster, last I checked there was nothing exposed from the game code that could allow this to be done gracefully. While I haven't checked the updated APIs recently, I haven't seen any indication that it'd be added.
Roy Aster 2022年8月23日 8時46分 
Is there still work being done to fix the known CO2 issue?
Zugaikotsu  [作成者] 2022年7月31日 10時09分 
@spartan1204, thanks for letting me know. I don't have the free time to fix it for the next several weeks, but will try to investigate and resolve before end of September.
spartan1204 2022年7月29日 16時42分 
So after going through another game and testing the final few turns before victory a couple of times. I think I have narrowed it down to being "just 1 more turn" breaking something. Not sure how or why it breaks after "just 1 more turn", but these are my findings.
Zugaikotsu  [作成者] 2022年7月5日 20時13分 
@spartan1204, thanks for the notice and keep me updated. I don't have much free time to debug right now, but if you can help isolate it, it'll certainly be a lot faster for a fix.