Garry's Mod
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Star Wars Fusion Cutter
   
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Juego de rol, Realismo
Tamaño
Publicado el
Actualizado el
10.165 MB
31 MAR 2019 a las 13:13
13 FEB 2023 a las 3:08
10 notas sobre cambios ( ver )

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Star Wars Fusion Cutter

En 1 colección creada por Alydus
Alydus's Garry's Mod Addons
5 artículos
Descripción
Star Wars Fusion Cutter Repairer

This addon adds a new utility weapon (class: alydus_fusioncutter), which allows you to repair and perform operations on numerous entities created by different authors. It is a multitool, and I'm constantly trying to make it repair/perform actions on new/existing entities.

What can it do?

- Unlocks and opens any door (disable by setting serverside convar sv_starwarsfusioncutter_enable_door_unlocking = 0).
- Repairs destructable fortifications from my fortification builder tablet addon.
- Refuels drones from Drones Rewrite
- Repairs any vehicles based on the Star Wars Vehicles base.
- Repairs vehicles based on the LFS - Classic vehicle base.
- Repairs vehicles based on the LVS vehicle base (new LFS).
- Repairs vehicles based on the SCars vehicle base, with no flying wrench.
- Repairs vehicles based on the simfphys LUA Vehicles Base and simfphys Armed Vehicles Base with automatic repair of tires and lights when the vehicle reaches max health.

The tool will never repair to above the maximum health, and if it fails to find the entity's maximum health, it will refuse to repair it.

What does this addon require?

This addon requires nothing apart from itself; it will function independently without any other addons. However, I recommend installing addons which add entities which can be repaired by this tool. The models/materials are included in this addon.

How do I spawn the weapon?

The fusion cutter is located under 'Alydus's Weapons' in the spawnmenu (default key Q) in sandbox (or sandbox derived gamemodes. For custom gamemodes, it may be spawned with the help of lua with the entity class 'alydus_fusioncutter'.

Discusiones populares Ver todo (1)
18
14 JUN 2024 a las 9:06
FIJO: Suggestions & Bugs
Alydus
32 comentarios
Virgiliu314 31 MAY a las 8:56 
Will this ever have Glide support? Completely fine if not, this is just a reasonable question to ask, that's all.
Filip McSpazz 16 FEB 2023 a las 23:40 
@alydus
Is there anyway you can code a way so when the ATTE breaks down on LVS when it gets repaired it can stand back up, because right now when it goes down even after you repair it to full it doesnt stand up
Alydus  [autor] 20 ENE 2023 a las 13:20 
Update released 20-01-2023 to add support for LVS (Luna Vehicle Script, the new LFS) - also added additional configurable serverside convar named 'sv_starwarsfusioncutter_enable_door_unlocking' to allow disabling of the force door unlock ability.

Cheers!
typderteemag 19 FEB 2022 a las 23:38 
if you need i can send you a Link to his Shop
typderteemag 19 FEB 2022 a las 23:38 
Add Support for the Comlink Array from Summe Comlinks
CX-109A 29 SEP 2021 a las 7:52 
A door locking feature (welding it shut), and a door opening process would be cool. For instance, it would take 5 or so seconds to unlock a door.
>KB> >KEKSQUAD 7 SEP 2021 a las 22:44 
I noticed the tires can only be repaired after the vehicle body itself has less than full health, as opposed to the base Simfphys repair tool which can repair tires even if the body itself is at full HP.
SpoopsDaGawd 28 MAR 2021 a las 19:27 
Can you add a timer to the door unlock feature so it's not so instantaneous?
Gloom 20 ENE 2021 a las 13:57 
Can you make it look normal in hand ? Because its look's weird :\
NextKurome76TheSoldier 15 ENE 2021 a las 16:44 
how can we add support for our custom entites so this weapon can accept those?