Garry's Mod
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Star Wars Fusion Cutter
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
Dimensiunea fișierului
Postat
Actualizat
10.165 MB
31 mart. 2019 la 13:13
13 febr. 2023 la 3:08
10 jurnale de actualizare ( vizionare )

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Star Wars Fusion Cutter

În 1 colecție creată de Alydus
Alydus's Garry's Mod Addons
5 obiecte
Descriere
Star Wars Fusion Cutter Repairer

This addon adds a new utility weapon (class: alydus_fusioncutter), which allows you to repair and perform operations on numerous entities created by different authors. It is a multitool, and I'm constantly trying to make it repair/perform actions on new/existing entities.

What can it do?

- Unlocks and opens any door (disable by setting serverside convar sv_starwarsfusioncutter_enable_door_unlocking = 0).
- Repairs destructable fortifications from my fortification builder tablet addon.
- Refuels drones from Drones Rewrite
- Repairs any vehicles based on the Star Wars Vehicles base.
- Repairs vehicles based on the LFS - Classic vehicle base.
- Repairs vehicles based on the LVS vehicle base (new LFS).
- Repairs vehicles based on the SCars vehicle base, with no flying wrench.
- Repairs vehicles based on the simfphys LUA Vehicles Base and simfphys Armed Vehicles Base with automatic repair of tires and lights when the vehicle reaches max health.

The tool will never repair to above the maximum health, and if it fails to find the entity's maximum health, it will refuse to repair it.

What does this addon require?

This addon requires nothing apart from itself; it will function independently without any other addons. However, I recommend installing addons which add entities which can be repaired by this tool. The models/materials are included in this addon.

How do I spawn the weapon?

The fusion cutter is located under 'Alydus's Weapons' in the spawnmenu (default key Q) in sandbox (or sandbox derived gamemodes. For custom gamemodes, it may be spawned with the help of lua with the entity class 'alydus_fusioncutter'.

Discuții populare Vezi toate (1)
18
14 iun. 2024 la 9:06
IMPORTANT: Suggestions & Bugs
Alydus
32 comentarii
Virgiliu314 31 mai la 8:56 
Will this ever have Glide support? Completely fine if not, this is just a reasonable question to ask, that's all.
Filip McSpazz 16 febr. 2023 la 23:40 
@alydus
Is there anyway you can code a way so when the ATTE breaks down on LVS when it gets repaired it can stand back up, because right now when it goes down even after you repair it to full it doesnt stand up
Alydus  [autor] 20 ian. 2023 la 13:20 
Update released 20-01-2023 to add support for LVS (Luna Vehicle Script, the new LFS) - also added additional configurable serverside convar named 'sv_starwarsfusioncutter_enable_door_unlocking' to allow disabling of the force door unlock ability.

Cheers!
typderteemag 19 febr. 2022 la 23:38 
if you need i can send you a Link to his Shop
typderteemag 19 febr. 2022 la 23:38 
Add Support for the Comlink Array from Summe Comlinks
CX-109A 29 sept. 2021 la 7:52 
A door locking feature (welding it shut), and a door opening process would be cool. For instance, it would take 5 or so seconds to unlock a door.
>KB> >KEKSQUAD 7 sept. 2021 la 22:44 
I noticed the tires can only be repaired after the vehicle body itself has less than full health, as opposed to the base Simfphys repair tool which can repair tires even if the body itself is at full HP.
SpoopsDaGawd 28 mart. 2021 la 19:27 
Can you add a timer to the door unlock feature so it's not so instantaneous?
Gloom 20 ian. 2021 la 13:57 
Can you make it look normal in hand ? Because its look's weird :\
NextKurome76TheSoldier 15 ian. 2021 la 16:44 
how can we add support for our custom entites so this weapon can accept those?