安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I basically built a system changing distance and sizes of bodies over the vanilla load.
I hope you don't mind. If so let me know.
You can find my collection under Tommers Space Engineer in the workshop.
Appreciate your work so much, changed the game for me. Thank you sir. T
But what is it? :D Fuel source perhaps? There a production facility that can refine it or make it useable?
@Boobies It's as expected. You can use "ATA Solar System 8k Milky Way" to get more realistic colors. In the future, the sun will disappear. In the meantime, I think there's a mod that has that feature. Try searching for "no sun" in the workshop.
@PanicOregon281 Still work, soon start rework at 8k
@Hage Maoh on rework every planet must be a mod, first relase mercury in aprox 300mb
@TwinIndifferent New cpu and gpu now i can start on hires rework, stay tuned in next moths, On the other hand, I plan to broadcast the rework and gameplay, in case anyone wants to learn and collaborate: https://www.twitch.tv/abealphasky . Fot atm i think i have a new hack ;D
@Dreadarm I need to do a complete new data collection. There are a lot of new discoveries since I made the mod and several new features of the game
@XXAWESOMEENGINEER88XX You should stay away from that stuff, it's unstable
@K.Hunter Due to the large amount of textures and the limit imposed by the game it can cause conflicts. Try putting it at the end of the mod load list, if that is the problem you will get some magenta textures
@ITMonkey Poles?
@cepelevvadim100 No one can know knock know, will try to fix