X4: Foundations

X4: Foundations

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Variety and Rebalance Overhaul
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File Size
Posted
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221.846 MB
28 Mar, 2019 @ 4:34pm
2 Mar @ 12:54am
52 Change Notes ( view )
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Variety and Rebalance Overhaul

Description
4.30 released!! Compatible with X4 7.5

Mod requires all current DLCs, except Hyperion DLC (but its supported)

MOD NOW REQUIRES ADDITIONAL ASSETS MOD https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3019151303&tscn=1693146694

PLEASE USE DISCORD FOR СOMMUNICATION REGARDING THE MOD. Communicating over 3 platforms is a bit too much, so please stick to Discord:
https://discord.gg/wSgwseXDju

Disclaimer regarding Timelines DLC: it is my policy that all current DLCs are required for my (major) mods, Timelines is not an exception, however, scenarios in Timelines were not updated for VRO balance, it's practically impossible to do due to hand-crafted nature of them.
Instead, with VRO on a new game or save load all blueprints closed behind completing scenarios will be granted for free.
If you want to play through Timelines, please do so in vanilla, all unlocks/progress will work with VRO as well.
VRO MOD REQUIRES A NEW GAME START (vanilla saves won't work) AND CANNOT BE SAFELY DEACTIVATED

FULL DESCRIPTION AND CHANGE LIST CAN BE FOUND ON THE VRO WIKI: https://sites.google.com/view/vrowiki/Home

TL;DR
VRO is a major overhaul to how combat is implemented with the aim to make it more varied, enjoyable, less player-centric and less arcadey (to my taste at least). This is done by changing parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even a few ships. The main drive for me to create VRO was that I felt the huge potential in X4 and how its made, where the player can have a real impact on the universe. Some aspects of the game also felt very underwhelming to me, specifically how combat felt, and I was struggling to get the best enjoyment from the game. New and updated weapons, ships, general combat overhaul and "feel" of combat mechanics is the focus of the VRO.


If you would like to support me, here is my Patreon https://www.patreon.com/shuul
Popular Discussions View All (16)
8
25 Apr, 2023 @ 11:09am
Kingdom End compatibility
Mithrandir
1
5 Jan, 2023 @ 4:13am
Does VRO remove highways?
Camy
0
1 May @ 9:26am
Ship weapons/turrets disappearing
LegallyWard
2,487 Comments
Reithan 31 Aug @ 1:49am 
The linked wiki page has not been updated for a long time - is everything there still accurate?

I'm looking for more clarity on missiles. It looks like Some of them are marked in orange on the wiki - but no indication of what this means. Also, the interceptor seems to have swapped roles with the wraith based on range/speed?
Legionnaire 28 Aug @ 9:25am 
Hello @shuulleech, thanks for your amazing work. Is there any clue about update time to 8.0? Ty.
shuulleech  [author] 28 Aug @ 1:31am 
it does regular "damage" to shield. "shield damage" is additional damage to shield only, on top of regular damage.
But with these questions please go to Egosoft discord modding channel.
Victorial 27 Aug @ 4:43pm 
Greetings! I have a misunderstanding, if a weapon has Shield Dmg = 0, then it does not damage the shield at all or does just weak damage? :csgogun::spacemarineshield:
Fostori 23 Aug @ 9:14am 
Thank you shuulleech! It's always nice to come back to X4 and see VRO is still getting updated.
Sulx 22 Aug @ 2:18am 
Yes agree fully! Great work! Just wanted to point out what could be missing when running with 8.x =)
shuulleech  [author] 20 Aug @ 12:25am 
thanks :)
Quatsch 19 Aug @ 9:11am 
Dear shuulleech, take your time with the update and thank you for all the work you have been doing! VRO makes X4 all the more enjoyable and I say that as a long term Veteran of the series. Thank you for making this mod and thank you even more for supporting it further. It really is a godsend.
shuulleech  [author] 18 Aug @ 8:51am 
mod is not yet updated for 8.0
Sulx 18 Aug @ 5:53am 
At least ships prestige value is missing with VRO ships. Like experimental shuttle should have HIGH but with vro its NONE.