Dawn of Man

Dawn of Man

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平原
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1.114 MB
2019 年 3 月 24 日 下午 2:01
2022 年 2 月 20 日 上午 8:35
30 项改动说明 ( 查看 )

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平原

在 Schwifty K 的 1 个合集中
Let's get Schwifty Dawn of Man
10 件物品
描述
山岭中一片平原,这里有丰富石矿,花草和动物也非常茂盛。

平原容易

山岭中一片平原,这里有丰富石矿,花草和动物也非常茂盛(没有捕食者/侵入者)。较少暴风/暴雨,秋长冬短。

Scenario with 10 locations, all with a lot of flat land and abundant resources.
Supports huge population limits. More ore than you will mine in one game.
No Base - only Nomad Start! Explore and settle on a nice spot.
2 Versions: Normal gameplay and Easy Version.

Features
No prehistoric animal extinction. (Editing a few numbers in the config file to change animal values is easy).
Tech multiplier of 1.5 and 0.9 in the Easy Version - you may change that too.
More sticks!
Map Size: 4 (Like the default maps, try Medium Flatlands for smaller maps, Bloodline for bigger maps)

Easy Version
No Human attackers.
No Animal attackers, (wild animals may try to eat your children).
Slightly lowered tech cost.
No Milestone for killing raiders.

Hints:
- If the animals hide at the end of the map, send hunters and scare them away!
- you can choose between "classic" and "easy version"
- Before you start building a new home: Take a look at the environment! There are usually more beautiful places than where your people start!

- Build a hearth to cook fish.

Have a lot of fun!

Sequel: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710378799

Download Link for the people who did not buy dawn of man on steam: https://github.com/SchwiftyK/Dawn-of-Man-Scenarios/archive/master.zip

If you are new to the game have a look at this guide about workload: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2246881517

For a more challenging scenario subscribe to Everwinter, the locations from Flatlands are included: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1733938326


Changing a few values is easy!
If you'd like to adapt some values, do yourself a favor and search the web for "XML editor" or "XML online editor".
After subscribing you'll find the downloaded files in your Steam Folder, I left you some nice comments: ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands

Modding essentials [This topic has been pinned, so it's probably important]
https://gtm.steamproxy.vip/app/858810/discussions/1/1840188800786675958/
Provides: Base Game Scenarios, Links to lists of actions, conditions, entities, environment entities, explanation on how to edit / create scenarios and how to use the resource overrides.

HOW TO MODIFY YOUR SAVE FOR UNLIMITED IRON / COPPER / TIN - MINES
https://gtm.steamproxy.vip/app/858810/discussions/1/3001046778348471430/?tscn=1604134011
热门讨论 查看全部(15)
20
2024 年 12 月 28 日 下午 1:46
Looking for help making a mod. Need to find a way to make repeat event.
Narn
45
2023 年 12 月 23 日 上午 9:18
Bugs / Crashes
Schwifty K
30
3 月 3 日 下午 1:15
置顶: Show me what you got!
Schwifty K
573 条留言
Schwifty K  [作者] 6 月 21 日 上午 11:44 
No offense taken. Have Fun! And try to give your people a life to enjoy, they'll surely show gratitude.
Forken_jeff 6 月 21 日 上午 5:21 
yes and they made a liar
out of me , just took them several years to get to it, sorry
Schwifty K  [作者] 6 月 21 日 上午 4:56 
Hey, assuming you clicked on "prepare for transport" after mining it.
Do you have enough materials?
Do your people have time to bring them?
Hint: Dry Skin, Raw Skin and Leather look really similar in the panel.
Forken_jeff 6 月 21 日 上午 3:27 
workers not preparing megaliths for transport
Rye Encoke 5 月 17 日 上午 11:21 
Thanks Schwifty, the density value worked at least for the berries, not so much for the trees but it did add one or two more here and there.
Schwifty K  [作者] 5 月 17 日 上午 12:31 
Ah, and if a override does not contain the additional settings you can simply add them.
If you use VisualStudioCode or similar editors (check for code editors with syntax highlighting) you may also benefit from useful auto-completions.

<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />
</tree_override_prototype>

--> add a few lines

<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />

<min_altitude value="-0.3" />
<max_altitude value="80"/>
<min_angle value="-45" />
<max_angle value="90"/>

</tree_override_prototype>
Schwifty K  [作者] 5 月 17 日 上午 12:28 
Yes, density will place objects more dense (more objects per space).
min_ and max_ altitute defines at what height they spawn. If you set min below 0 don't go to deep, megaliths in lakes (-5) cause errors.
min_ and max_ angle defines how steep the terrain may be (from flat space to steep montain).
Rye Encoke 5 月 16 日 下午 4:59 
okay so none of the values for any tree types have angle values or density values. I am assuming the density value is the one I need to add...will give that a go and see how it works. Thanks very much
Schwifty K  [作者] 5 月 16 日 下午 3:16 
Be aware that changing tree positions will lead to issues loading old saves where the map looked different.
My ultimate recommendation is to copy flatlands and make a local copy for yourself with all your tweaks and edits.
Schwifty K  [作者] 5 月 16 日 下午 3:15 
make sure to place <tree_override_prototype> within <tree_override_prototypes> -- this is no typo