安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm assuming you're referring to the "Spectral" status. I've been seeking answers for that issue for a while now. It seems to happen randomly which doesn't make it any better. Hopefully someone will answer our plea for help.
But yes, it's a very silly instability. If I were to design this mod now I probably would not design a penalty system that lets you instantly kill anybody you like (even if you lose a party member in the process).
1) check what values are currently saved by each skill?
2) clear an in progress spell?
Uncleared old spell data is my number one source of instabilities.
A simple UI element telling me what I have saved could point me towards a safe spell to clean it up.