Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом

























Could not execute post-long-event action. Exception: System.Collections.Generic.KeyNotFoundException: The given key '-1§Vanilla' was not present in the dictionary.
...
at VBE.ModCompat.LoadRimThemesImages()
This is because the VBE (Vanilla Backgrounds Expanded) module, during initialization, attempts to find a key named -1§Vanilla in the RimThemes image resource. However, this key does not exist in the dictionary, causing a crash.
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
{ССЫЛКА УДАЛЕНА}https://gist.github.com/HugsLibRecordKeeper/700d0b73ac0ad92ff87b1fa7a8b6bdbf
When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.
I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.
Could you help fix this problem?