RimWorld
Ocen: 1,959
RimThemes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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300.601 MB
28 lutego 2019 o 5:39
22 lipca o 13:46
Listy zmian: 39 ( zobacz )

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RimThemes

W 2 kolekcjach stworzonych przez aRandomKiwi
RimThemes Community themes
Przedmioty: 71
aRandomKiwi's mods
Przedmioty: 12
Opis




Themes engine for RimWorld.

Modify all game UI, make RimWorld look as you are or as you want.
Fully customizable (custom fonts and many other things can be Disabled in mod settings ! )

Please read the FAQ before asking questions.



Follow instructions in the [Themes Makers] topic

[ko-fi.com]






Load RimThemes just after BetterLoading.

Incompatible with : modCheck and Multiplayer mod

Should work with all others mods.
Tested on Windows and Linux 64bits.



Old themes (RimThemes 2019RX and 2020R1) can always be used by following these steps :

For 2019RX themes, download this zip file[www.dropbox.com]

For 2020R1 themes, download this zip file[www.dropbox.com]

Then simply create a "RimThemes" folder in the Rimworld's base directory (ex : "X:\Program Files (x86)\Steam\steamapps\common\RimWorld\" for Windows) and copy paste in this folder all themes folders inside the downloaded archive you want".




Need to be loaded in first position in mod list ! 9 themes included





Revision 10.2

Direct download link here[github.com]

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popularne dyskusje Zobacz wszystkie (8)
46
18 sierpnia o 20:38
PRZYPIĘTE: [Bugs Reports]
aRandomKiwi
26
12 lipca o 17:42
[Features Request]
aRandomKiwi
26
22 lipca o 14:03
PRZYPIĘTE: [Themes Makers]
aRandomKiwi
Komentarzy: 413
Krypt 24 sierpnia o 15:15 
After some investigation:
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
Krypt 22 sierpnia o 9:08 
So, no support on my side until this issue is resolved
Krypt 22 sierpnia o 9:06 
RWLayout dev there: I was testing RimThemes compatibility before, but since 1.4 I can't even load RimThemes (with no other mods loaded):
https://gist.github.com/HugsLibRecordKeeper/700d0b73ac0ad92ff87b1fa7a8b6bdbf
Defo 22 sierpnia o 6:22 
The Rimtheme and RWLayout mods conflict with each other.

When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.

I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.

Could you help fix this problem?
Thale 17 sierpnia o 22:35 
Can you add another one I made?

Medieval Era RimTheme
Deputy 12 sierpnia o 8:44 
Aint no way bro just made 5 comments to post a error when he could have just shared it from pastebin :steamfacepalm:
2017632033 11 sierpnia o 21:26 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2017632033 11 sierpnia o 21:26 
<51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK USUNIĘTY} ()
2017632033 11 sierpnia o 21:25 
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in
2017632033 11 sierpnia o 21:25 
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref 6BB72591]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0