RimWorld

RimWorld

1,959 ratings
RimThemes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
300.601 MB
28 Feb, 2019 @ 5:39am
22 Jul @ 1:46pm
39 Change Notes ( view )

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RimThemes

In 2 collections by aRandomKiwi
RimThemes Community themes
71 items
aRandomKiwi's mods
12 items
Description




Themes engine for RimWorld.

Modify all game UI, make RimWorld look as you are or as you want.
Fully customizable (custom fonts and many other things can be Disabled in mod settings ! )

Please read the FAQ before asking questions.



Follow instructions in the [Themes Makers] topic

[ko-fi.com]






Load RimThemes just after BetterLoading.

Incompatible with : modCheck and Multiplayer mod

Should work with all others mods.
Tested on Windows and Linux 64bits.



Old themes (RimThemes 2019RX and 2020R1) can always be used by following these steps :

For 2019RX themes, download this zip file[www.dropbox.com]

For 2020R1 themes, download this zip file[www.dropbox.com]

Then simply create a "RimThemes" folder in the Rimworld's base directory (ex : "X:\Program Files (x86)\Steam\steamapps\common\RimWorld\" for Windows) and copy paste in this folder all themes folders inside the downloaded archive you want".




Need to be loaded in first position in mod list ! 9 themes included





Revision 10.2

Direct download link here[github.com]

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (8)
46
18 Aug @ 8:38pm
PINNED: [Bugs Reports]
aRandomKiwi
26
12 Jul @ 5:42pm
[Features Request]
aRandomKiwi
26
22 Jul @ 2:03pm
PINNED: [Themes Makers]
aRandomKiwi
413 Comments
Krypt 1 hour ago 
After some investigation:
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
Krypt 22 Aug @ 9:08am 
So, no support on my side until this issue is resolved
Krypt 22 Aug @ 9:06am 
RWLayout dev there: I was testing RimThemes compatibility before, but since 1.4 I can't even load RimThemes (with no other mods loaded):
https://gist.github.com/HugsLibRecordKeeper/700d0b73ac0ad92ff87b1fa7a8b6bdbf
Defo 22 Aug @ 6:22am 
The Rimtheme and RWLayout mods conflict with each other.

When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.

I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.

Could you help fix this problem?
Thale 17 Aug @ 10:35pm 
Can you add another one I made?

Medieval Era RimTheme
Deputy 12 Aug @ 8:44am 
Aint no way bro just made 5 comments to post a error when he could have just shared it from pastebin :steamfacepalm:
2017632033 11 Aug @ 9:26pm 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2017632033 11 Aug @ 9:26pm 
<51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK REMOVED} ()
2017632033 11 Aug @ 9:25pm 
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in
2017632033 11 Aug @ 9:25pm 
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref 6BB72591]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0