Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
However, if you want to take a copy and re-upload it with your own modifications (including the supported version), you're very welcome to do so.
I think the reason why a lot of my mods still work is because I try to make them as self-contained as possible. This means that, unless something major changes in the base game, they will continue to work basically forever. Even so, I'm very pleasantly surprised that some of my mods are still working 4 years later!
In terms of differences, it's very likely that the prerequisites, costs and time required to add/remove hyperlanes via this mod are different from the base game method. (But I have no idea which is "better".) Other than that, as you previously noted, the main difference is probably just the ability to remove hyperlanes. (However, from what I remember of my games many years ago, the companion "Isolator" mod was often more useful for hyperlane removal, due to the ability to remove large numbers of hyperlanes all at once and because you only needed to own one side of the hyperlane.)