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Mods in stacktrace:
- InSpired (0.2.0)
- eatyourbeetsvg-theanimator (3.5.9)
Cause:
java.lang.NullPointerException
at inspired.patches.ExtendedPowersPatch$Patch_GainStrengthPower_updateDescription.Postfix(ExtendedPowersPatch.java:172)
at com.megacrit.cardcrawl.powers.GainStrengthPower.updateDescription(GainStrengthPower.java:75)
at com.megacrit.cardcrawl.powers.GainStrengthPower.<init>(GainStrengthPower.java:21)
at eatyourbeets.resources.CardTooltips.InitializeIcons(CardTooltips.java:173)
at eatyourbeets.resources.common.CommonResources.PostInitialize(CommonResources.java:95)
at eatyourbeets.resources.AbstractResources.receivePostInitialize(AbstractResources.java:75)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2311)
at base
相比前期出武力智力属性和形态之前各种力量敏捷随便给的阶段,现在新机制搞的角色有点偏弱了。
目前版本难度20几乎不可能过关,防御端太弱,攻击端只有魔女前期可以舒服的过渡,其他职业前期甚至不如机器人,从敏捷,力量,集中,还要吝啬的分阶段给足以看出是为难而难,哪怕可以sl,操作水平拉满,难度20,想过关也是全凭运气。20把里面估计有一把可能碎心或者过无名