Kenshi
Оцінок: 5,875
Animation Overhaul Mod - Crafting
5
2
10
9
4
2
3
   
Нагородити
До улюбленого
В улюблених
Прибрати
Розмір файлу
Додано
Оновлено
7.231 MB
20 січ. 2019 о 12:25
7 лют. 2019 о 14:21
Змін 12 ( перегляд )

Підпишіться, аби завантажити
Animation Overhaul Mod - Crafting

Опис
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Популярні обговорення Переглянути всі (3)
11
1
15 верес. 2023 о 1:51
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
1
7 черв. о 20:51
CN!
北洋之虎段祺瑞
0
15 берез. о 7:32
Reuse policy
nato187
Коментарів: 241
Cavanoskus 24 жовт. о 9:55 
If you go back through the comments you'll find possible fixes for your crashes and other issues as early as the next page.
PlayerEmers 22 жовт. о 8:22 
seems to crash my game often when I move my camera to any character close to my base
specially if i was in a region far away from it, as soon as I move the camera to the base, it crashes
Warden 18 серп. о 10:35 
Yall, it's from 2019. The UWE "compatibility patch" doesnt even recognize it as the same mod anymore. If you're hoping this works, 99% chance it either doesnt, partially works, or is very broken or will affect other parts of your game.
Safest bet is just not using it anymore.
Reckoner0077 10 серп. о 17:41 
idk if its working
Zanth 6 серп. о 3:20 
its working
Dark Zagi 30 лип. о 0:39 
its not working,
jbho4642 26 лип. о 0:13 
こんなにも素晴らしいMODをもう一度蘇ってほしい・・・。
Masta_Crixus 30 черв. о 18:04 
my character at the research bench just have a book in his hand that are lowered and nothing happens.
T0a$T3R D. 25 черв. о 0:24 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Hermann Wolff 24 черв. о 13:07 
@BinnieBamboni there is a solution. Make sure that this mod is FIRST in your mod load order then all the animations will work no problem. I tested this and they work fine for me.