Kenshi

Kenshi

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Animation Overhaul Mod - Crafting
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7.231 MB
20. led. 2019 v 12.25
7. úno. 2019 v 14.21
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Animation Overhaul Mod - Crafting

Popis
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Populární diskuze Zobrazit vše (3)
11
1
15. zář. 2023 v 1.51
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
1
7. čvn. v 20.51
CN!
牛哥10086
0
15. bře. v 7.32
Reuse policy
nato187
Počet komentářů: 239
Warden 18. srp. v 10.35 
Yall, it's from 2019. The UWE "compatibility patch" doesnt even recognize it as the same mod anymore. If you're hoping this works, 99% chance it either doesnt, partially works, or is very broken or will affect other parts of your game.
Safest bet is just not using it anymore.
Reckoner0077 10. srp. v 17.41 
idk if its working
Zanth 6. srp. v 3.20 
its working
Dark Zagi 30. čvc. v 0.39 
its not working,
jbho4642 26. čvc. v 0.13 
こんなにも素晴らしいMODをもう一度蘇ってほしい・・・。
Masta_Crixus 30. čvn. v 18.04 
my character at the research bench just have a book in his hand that are lowered and nothing happens.
T0a$T3R D. 25. čvn. v 0.24 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Hermann Wolff 24. čvn. v 13.07 
@BinnieBamboni there is a solution. Make sure that this mod is FIRST in your mod load order then all the animations will work no problem. I tested this and they work fine for me.
Defalt0_o 24. čvn. v 12.34 
Mod causes a hard crush when entering Ashland Dome 4. No clue why, but everything works ok without it
Binnie Bamboni 23. čvn. v 11.18 
Having the same issue as emmatanyade, no modded races, just standing there