Stellaris
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Visible Cyborgs
   
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22.844 MB
2019년 1월 7일 오후 10시 11분
2019년 1월 20일 오전 4시 53분
업데이트 노트 3개 (보기)
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Visible Cyborgs

설명
Features

Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait.

Leaders will preserve their original phenotype and colour after the portrait change.

Affects both player and computer controlled empires.

Requirements

Requires either Utopia or Synthetic Dawn DLC to unlock cyborgs feature.

Compatibility

Save game compatible
Feel free to enable this mod after you've already completed the Flesh is Weak project or started a game as Driven Assimilators. It's even somewhat recommended. More on that bellow.

Previous versions compatible
Confirmed to be working fine with 2.1. And it should work with even older versions unless they lack some of the affected portraits. Do not mind the warning at the game launch.

Beta version compatible
As long as the beta version does not affect portrait triggers mechanic, this mod is compatible with it. Once again you are free to ignore the warning at the launch of the game.

Achievements incompatible
As the mod uses triggers for changing species appearence and is not just a portrait replacer it's not suitable for getting achievements

Remastered Human Portraits compatibility
Deadrick, the author of Remastered Human Portraits, made this compatibility patch. It contains high quality cyber-human portraits and now you are more than recommended to use it.

Other mods compatibility
This mod modifies 09_portraits_humanoid and 07_portraits_human. Every other mod which affects these gamefiles will be in conflict with Visible Cyborgs. You may resolve the conflict by playing with your favourite replacer active and then switching to this mod after embracing cybernetics.

Credits

Human Revolution by stallfish and Killorado - It has inspired me to work on Visible Cyborgs as well as provided valiable graphical assets without which this mod wouldn't be here.
Animated Synthetics Portraits by silfae - I've used a graphical asset from this mod to make a cyborg version of molluscoid_11. And I'm probably going to use more in later updates.
Deadrick - not only he created a compatibility patch but also provided valuable graphical assets which are going to help me make even more cybernetic species.

Known Issues

Sometimes the game engine forgets to update the appearence of the leader after they become cyborgs. That's a side effect of the method I use to preserve leaders phenotype. Save your game and then load it - the issue will be fixed. Alternatively, you may just enable the mod already after the completion of Flesh Is Weak special project.

In a very specific occasion, when you play custom made empire using human portrait your ruler may get wrong phenotype after becoming cyborg. In case you manage to get this problem. I've added special events viscyb.101 - viscyb.105 which changes the phenotype of your leader allowing you to get the right one.

Future Plans

I'm still working on the mod. More cybernetic versions of default species are going to be added soon. You may ask me to work with your favourite species in the Suggestions discussion.
인기 토론 모두 보기(1)
27
2021년 2월 15일 오후 1시 01분
Suggestions
Vehk
댓글 137
Kamisori 2024년 10월 25일 오후 12시 30분 
@E thanks for telling me. also someone should copy this but make it achievement compatible with the new versions.
E 2024년 10월 3일 오전 8시 03분 
@Kamisori it won't get updated, look how the last update was in 2019
Kamisori 2024년 9월 10일 오후 12시 20분 
update??
Col. Hathi 2024년 6월 15일 오후 1시 54분 
@mom against catboys Exactly
god's orangest warrior 2024년 5월 22일 오전 7시 57분 
this needs to be updated to the latest version of the game

i mean there's now official framework for it, and the portraits are RIGHT THERE
Mr_Dalek 2024년 5월 11일 오전 10시 47분 
brother was AHEAD of the game
Cunning Linguist 2023년 12월 12일 오후 4시 20분 
All humanoids are bald here too @philsophy badger
Mr_Daniels 2023년 9월 8일 오후 6시 36분 
Hello Vehk!

I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
philosophy badger 2023년 7월 8일 오전 7시 15분 
I don't know why but for some reason its making the humanoids in my game all bald
Liam_TheLeerm 2023년 5월 17일 오전 3시 51분 
has anyone confirmed if this works with 3.8?