Cities: Skylines

Cities: Skylines

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Flag Params
   
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6.144 KB
2018年12月26日 13時06分
2019年1月21日 4時23分
2 項目の変更履歴 ( 表示 )

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Flag Params

解説
While previously created flag props (and vehicle sub meshes) still require the Flag Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod.

See the Flag Shader article: https://cslmodding.info/shader/flag/
31 件のコメント
SakuraKagamizawa 2022年8月15日 6時10分 
法国国旗好评
绿东福 2020年2月14日 6時19分 
法国国旗好评
RaVeN ︻芫 2020年1月9日 21時17分 
Any way to make an American Flag on a pole with this animation work, wonder if this flag or this mod would work: ?

https://gtm.steamproxy.vip/workshop/filedetails/?id=425986410

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=595017353
BadPeanut  [開発者] 2019年5月6日 21時53分 
@ronyx you could probably mark this as redundant now that boformer fixed the script so it works without the mod required
AmiPolizeiFunk 2019年1月4日 5時55分 
an example of the vanilla flagpole mesh (w painted vertices) and a script to get the vanilla animation would be very helpful... or any common upright standing flag
BadPeanut  [開発者] 2019年1月3日 18時48分 
Thanks anyway! I'll look forward to whenever you get round to fleshing out the instructions so i can better understand the process
Ronyx69  [作成者] 2019年1月3日 16時16分 
@BadPeanut Actually no idea how the texture (uv mapping) could move in any way if the flag grid parameters are at defaults, wouldn't even matter what the vertex paint is at that point.
BadPeanut  [開発者] 2019年1月3日 6時42分 
(2) under "Flag Movement" i can understand the strength parameters but everything else is pretty unclear and not explained. You give a description of what some of it is but not what you would change to get a specific reaction - for instance what value would i change if i were to edit the axis or the pivot? They look like x,y and z coordinates but that doesn't allude to what values are accepted, how strong it needs to be, is it just between 0.0 and 1.0 etc...

Beyond axis and pivot the rest of the script has nothing to dictate what it is or how to manipulate it. So absolutely no clue what's going on there as it's literally void of any helpful pointers - unless these aren't the instructions you're talking about? Perhaps i'm missing a link to some really reasonable and straight forward, clear instructions answering all of my concerns? Let me know if i have :)
BadPeanut  [開発者] 2019年1月3日 6時42分 
(1)
I figured but that doesn't clearly define which part i'm not following correctly - if i know that then i wouldn't be asking should i? ;)
I don't understand what you mean by "Flag Grid" - i'm sure it makes plenty of sense to you the person who worked this mod out but not to me someone who's trying to understand your less than rich instructions.
So I want a single flag but i don't know how to stop the game from thinking it's multiple. I've used grey vertex colours in the hope that this defines it (as your 'instrictions' say if you want multiple flag textures you must use all black)

Going back to Flag Grid - is this referring to the grid of the mesh itself? The uv map coordinates? Seeing as i intend on having a single flag ive left it as default as stated in your limited instructions.
Ronyx69  [作成者] 2019年1月3日 6時06分 
@BadPeanut You didn't follow the instructions.