Garry's Mod
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Wire Extras 2
   
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación, Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
11.309 MB
15 DIC 2018 a las 14:17
27 ABR a las 20:58
28 notas sobre cambios ( ver )

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Wire Extras 2

En 2 colecciones creadas por NextKurome76TheSoldier
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Descripción
Just a minor expansion for Wiremod.
With the other wire extras stuck in some limbo, i thought i would have an go at it.

Included stuff:
Toggle gate
A long time coming, it is in the gate tool's logic category.
Lerp gates
Performs a linear interpolation from the start number to the end number, This provides a very efficient and easy way to smooth out movements. Use this for your gimball things that run with ACF or ACE
Nextbot Finder
Tool that spawns a stripped down version of a Target Finder, but for Nextbots only.
Wire Extra Entities
Now you are given buttons, levers & switches that make noises, you will find them in the entities tab. There is also a turnable valve, a VGUI based keypad and a few more. Most of the entities have editable properties.

It also contains a series of analog semi-realistic steampunk needle gauges that look more stylish than a digital screen, those gauges include:
-Oil Pressure (max input clamp 80)
-RPM (max input clamp 9000)
-Tacho/Speed (max input clamp 180)
-Fuel (max input clamp 100)
Wire Motor Centre
A cross combo of the axis centre tool and the wire extras motor tool that allows you to place a axis perfectly onto a object's mass center and accelerate it, perfect for sawblades.
Universal Wire Controller
A chip which allows you to control about any map entity, such as doors, trains, elevators, fans and HL1 sentries, heavily based off the Door controlller from wire extras. Now you no longer need to use the ent_fire extension for E2.

supports:
-monster_turret
-monster_miniturret
-monster_sentry
-npc_turret_floor
-npc_turret_ceiling (maybe)
-npc_grenade_frag
-npc_rollermine
-npc_combine_camera (maybe)
-func_movelinear
-func_tracktrain
-func_rotating
-func_button
-func_brush
-func_rot_button
-func_door
-func_door_rotating
-prop_door_rotating
-prop_thumper
-item_suitcharger
-combine_mine
-spawned_shipment (DarkRP)
-phys_magnet (Tool)

Tags: Wire Multi Controller, Wiremod Extras 2, Sprops Gauges


make sure to check out my other addons if you are interested.
My Workshop Addons
72 comentarios
Revas 3 FEB a las 1:42 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [autor] 2 FEB a las 12:41 
single or multiplayer?
Revas 2 FEB a las 12:12 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [autor] 18 AGO 2024 a las 11:07 
i never played without hl2
MrMicrowave 18 AGO 2024 a las 11:00 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [autor] 13 JUN 2024 a las 8:44 
i implemented a solution for that problem
Peekofwar 9 JUN 2024 a las 20:23 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [autor] 7 JUN 2024 a las 18:24 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7 JUN 2024 a las 18:17 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [autor] 11 MAY 2024 a las 5:42 
Its internally because the entity probably has no inputs other than kill