Garry's Mod

Garry's Mod

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Wire Extras 2
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun, Roleplay
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11.309 MB
2018년 12월 15일 오후 2시 17분
2025년 4월 27일 오후 8시 58분
업데이트 노트 28개 (보기)

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Wire Extras 2

NextKurome76TheSoldier님의 2 모음집
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Just a minor expansion for Wiremod.
With the other wire extras stuck in some limbo, i thought i would have an go at it.

Included stuff:
Toggle gate
A long time coming, it is in the gate tool's logic category.
Lerp gates
Performs a linear interpolation from the start number to the end number, This provides a very efficient and easy way to smooth out movements. Use this for your gimball things that run with ACF or ACE
Nextbot Finder
Tool that spawns a stripped down version of a Target Finder, but for Nextbots only.
Wire Extra Entities
Now you are given buttons, levers & switches that make noises, you will find them in the entities tab. There is also a turnable valve, a VGUI based keypad and a few more. Most of the entities have editable properties.

It also contains a series of analog semi-realistic steampunk needle gauges that look more stylish than a digital screen, those gauges include:
-Oil Pressure (max input clamp 80)
-RPM (max input clamp 9000)
-Tacho/Speed (max input clamp 180)
-Fuel (max input clamp 100)
Wire Motor Centre
A cross combo of the axis centre tool and the wire extras motor tool that allows you to place a axis perfectly onto a object's mass center and accelerate it, perfect for sawblades.
Universal Wire Controller
A chip which allows you to control about any map entity, such as doors, trains, elevators, fans and HL1 sentries, heavily based off the Door controlller from wire extras. Now you no longer need to use the ent_fire extension for E2.

supports:
-monster_turret
-monster_miniturret
-monster_sentry
-npc_turret_floor
-npc_turret_ceiling (maybe)
-npc_grenade_frag
-npc_rollermine
-npc_combine_camera (maybe)
-func_movelinear
-func_tracktrain
-func_rotating
-func_button
-func_brush
-func_rot_button
-func_door
-func_door_rotating
-prop_door_rotating
-prop_thumper
-item_suitcharger
-combine_mine
-spawned_shipment (DarkRP)
-phys_magnet (Tool)

Tags: Wire Multi Controller, Wiremod Extras 2, Sprops Gauges


make sure to check out my other addons if you are interested.
My Workshop Addons
댓글 72
Revas 2025년 2월 3일 오전 1시 42분 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [작성자] 2025년 2월 2일 오후 12시 41분 
single or multiplayer?
Revas 2025년 2월 2일 오후 12시 12분 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [작성자] 2024년 8월 18일 오전 11시 07분 
i never played without hl2
MrMicrowave 2024년 8월 18일 오전 11시 00분 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [작성자] 2024년 6월 13일 오전 8시 44분 
i implemented a solution for that problem
Peekofwar 2024년 6월 9일 오후 8시 23분 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [작성자] 2024년 6월 7일 오후 6시 24분 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 2024년 6월 7일 오후 6시 17분 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [작성자] 2024년 5월 11일 오전 5시 42분 
Its internally because the entity probably has no inputs other than kill