Space Engineers

Space Engineers

48 valoraciones
[CRASHES FIXED!] X-4 Propellant Igniter - AWG
   
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Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
7.311 MB
15 DIC 2018 a las 11:13 a. m.
27 SEP 2019 a las 4:31 p. m.
7 notas sobre cambios ( ver )

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[CRASHES FIXED!] X-4 Propellant Igniter - AWG

En 1 colección creada por Ava | Combat Medic
AWG Heavy Industry - Weapon Collection
51 artículos
Descripción
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Support my work and gain exclusive benefits by contributing to me on Patreon!:
https://www.patreon.com/_AWG_
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A block designed to give bursts of speed when it is needed, or to propel projectiles without recoil. Acts as a cannon without damage. I look forward to seeing what people create with this, as to my knowledge there isn't much like it elsewhere.

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All models used here are property of AWG. Whilst you have my permission to use them, you are not allowed to reupload them without explicit permission from myself.
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48 comentarios
EnderGamerCubed.TTV 4 ENE 2024 a las 6:26 p. m. 
i need one that only applies 10m/s because this is TOO fast
rebel_dawn 28 FEB 2023 a las 12:51 p. m. 
Some pretty good missile protection too!
Xejijikot 18 FEB 2023 a las 3:58 a. m. 
Thanks for this, it gave me the opportunity to create active missile protection
FifthPegasus 20 NOV 2021 a las 10:41 a. m. 
That explains why I cannot get it to do more than detonate an armed warhead on a large grid. Would be nice to see this updated.
Comedian 26 OCT 2021 a las 12:46 p. m. 
the push force for the small grid one is still there, but it no longer disconnects form main grid.
AgPhoenix 31 AGO 2021 a las 10:27 p. m. 
Love the concept, but I haven't been able to make it work. It makes a small explosion effect, but no movement. Either I'm doing something wrong, or one of the recent game updates broke it.
SuperNova14 23 AGO 2021 a las 5:06 p. m. 
Does this mod work in the latest version of the game? Attempting to use it and nothing ever happens
Comedian 13 MAR 2021 a las 12:25 a. m. 
nvm, found it. for anyone who want to change the force in the future: SteamLibrary\steamapps\workshop\content\244850\1591858266\Data\Scripts\kwkGun
open X4GunConstants.cs and find RecoilImpulse = 270000
Comedian 12 MAR 2021 a las 12:37 p. m. 
I'm trying to lunch decoy with it, but the force is too strong, digged around in the code and unable to find any related cfg. Could you point me in the right direction if such cfg exist? This thing is super fun to mess around with :)
woostyboy 18 FEB 2021 a las 11:53 a. m. 
I've used this (a while ago now) to propel an ejector seat with a parachute attached. It was only in a test environment (on the ground) but was perfect for the job. Not tested this with a canopy ejection though.