RimWorld
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GeneticRim Megafauna Patch [DEPRECATED]
   
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Mod, 1.0, 1.1, 1.2
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1.842 MB
2018년 12월 14일 오전 6시 48분
2020년 10월 9일 오전 6시 31분
업데이트 노트 7개 (보기)

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GeneticRim Megafauna Patch [DEPRECATED]

설명
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2801160906

This will be left here for those who want to play on older versions.

[www.patreon.com]

UPDATED 11/08/20:

Extract DNA from animals and hybridize them to create new, exotic species!

Features
- Adds nine hybrids between vanilla creatures and animals from the Megafauna mod!
- Adds a new building, the Megafauna genepod, to mix genes from Megafauna and create your hybrids.

Wiki:
There is a cool wiki here![rimworld-bestiary.fandom.com]

Load Order
- As with all patch mods, be sure to call it after Megafauna mod and GeneticRim mod, or else you'll get some errors.

Compatibility
Compatible with A Dog Said

Warning

The following applies to 1.0 and 1.1. HOPEFULLY I fixed it in 1.2 by changing the rodent incubator's defname:

For some arcane and weird reason adding this patch to an existing game turns all compacted steel on the map into squirrel meat. Why? Who the ♥♥♥♥ knows! That's what you get for messing with science

Update: Ataman figured it out, read https://ludeon.com/forums/index.php?topic=48267 . Unfortunately, there is not much that can be done about it :(

Credit
Credit goes to Spino for all his awesome work on Rimworld.

Changelog
v2.1: Updated to RW 1.2. Maybe, perhaps, hopefully, fixed the hash collision with squirrel meat (11/08/20)
v1.1: Updated for RimWorld 1.1 (19/02/20)
v1.101: Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don't appear on modded merchants. Tweaked wool values (23/08/19)
v1.1: New building graphic (28/01/19)
v1.0: Release (14/12/18)

인기 토론 모두 보기(1)
0
2021년 4월 29일 오후 11시 42분
고정됨: Bug Reports
Sarg Bjornson
댓글 120
Sarg Bjornson  [작성자] 2021년 9월 12일 오후 11시 33분 
The modules are going to be incorporated into the main mod when we make Vanilla Genetics Expanded
Yellow 2021년 1월 6일 오후 6시 32분 
That's actually a good question, let me know if there is an answer.
Sarg Bjornson  [작성자] 2020년 12월 16일 오전 12시 55분 
No idea, ask the CE modders, I don't do CE at all
shiozaki699 2020년 12월 16일 오전 12시 13분 
So I see CE has built-in compatibility from the Genetic Rim alpha animals patch but neither this nor the dino one, I wonder why?
pgames-food 2020년 11월 24일 오후 2시 16분 
oh cool, i must have missed, now i can add megafauna to the game :)
Jood122 2020년 11월 23일 오전 11시 02분 
That's amazing to hear. finally bested those filthy squirrels. Well done Sarg.
Sarg Bjornson  [작성자] 2020년 11월 23일 오전 11시 01분 
No, I changed the offending def :)
Jood122 2020년 11월 23일 오전 10시 49분 
So, uh, does it still have the Squirrel issue with 1.2?
Sarg Bjornson  [작성자] 2020년 10월 10일 오후 2시 33분 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [작성자] 2020년 10월 10일 오후 2시 30분 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml