Space Engineers

Space Engineers

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ModCubeBlocks Battery
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
3.214 MB
27 Nov, 2018 @ 4:03pm
10 May, 2024 @ 12:39pm
5 Change Notes ( view )

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ModCubeBlocks Battery

Description
Battery
*************************

=====
Large
=====
Battery x2
- 6 MWH storage capacity
- 24 MW maximum input/output
- PCU 50

Battery x4
- 12 MWH storage capacity
- 48 MW maximum input/output
- PCU 100

Battery x8
- 24 MWH storage capacity
- 96 MW maximum input/output
- PCU 200

Battery x16
- 48 MWH storage capacity
- 192 MW maximum input/output
- PCU 400

=====
Small
=====
Battery x2
- 2.16 MWH storage capacity
- 8.64 MW maximum input/output
- PCU 30

Battery x4
- 4.32 MWH storage capacity
- 17.38 MW maximum input/output
- PCU 60

Battery x8
- 8.64 MWH storage capacity
- 34.56 MW maximum input/output
- PCU 120

Battery x16
- 17.28 MWH storage capacity
- 69.12 MW maximum input/output
- PCU 240

=====
Small Battery
=====
ModCubeBlockSmallBatterySmallx2
***********************************************
MaxPowerOutput 0,4
RequiredPowerInput 0,4
MaxStoredPower 0,1
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx4
***********************************************
MaxPowerOutput 0,8
RequiredPowerInput 0,8
MaxStoredPower 0,2
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx8
***********************************************
MaxPowerOutput 1,6
RequiredPowerInput 1,6
MaxStoredPower 0,4
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx16
***********************************************
MaxPowerOutput 3,2
RequiredPowerInput 3,2
MaxStoredPower 0,8
InitialStoredPowerRatio 0,05



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22 Comments
Willy  [author] 11 May, 2024 @ 1:13pm 
fix
Willy  [author] 28 Feb, 2022 @ 11:47am 
Да посмотрел, там уменьшили количество энергоячеек
♂Мамут♂Рахал 28 Feb, 2022 @ 8:04am 
Просто освежить мод,мб поправить под текущую версию игры и т.д
Willy  [author] 28 Feb, 2022 @ 3:37am 
Там что-то поменялось ?
♂Мамут♂Рахал 28 Feb, 2022 @ 3:08am 
Будут ли обновление модов?
Hunter 25 Mar, 2021 @ 6:16am 
MOD_ERROR: ModCubeBlocks Battery, in file: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Data\ModCubeBlocksBattery_BlueprintClasses.sbc
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Textures\GUI\Icons\buttons\large_block_highlight.dds
MOD_ERROR: ModCubeBlocks Battery, in file: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Data\ModCubeBlocksBattery_BlueprintClasses.sbc
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Textures\GUI\Icons\buttons\small_block_highlight.dds
Fat Rooster 5 Nov, 2020 @ 12:48pm 
Quick question, why the escalating PCU cost? A larger battery shouldn't take more server resources, and isn't the whole point to allow larger craft for the same server load?
Kam Solastor 13 Jul, 2020 @ 2:56pm 
Would you consider making a patch for this so that when you grind the batteries down, you get power cells back instead of scrap metal? I understand Keen's idea to combat 'unlimited powah!' with grinding and rebuilding batteries, but I don't have to worry about other people doing that on my single player game, and I don't do it myself, so I do find it quite annoying to lose so many components when I just want to move a battery over a few blocks
Merc 1 Apr, 2019 @ 5:20pm 
1/2
Sorry i havn't replied sooner, life comes at you sideways sometimes, yknow? but yeah, as i understand it the pcu of a block is determined by how much computing power the game needs for the block, not how many components go into its construction.

At current you have the pcu cost doubling per the power storage / output of the block doubling, but in reality its still running the same script, just plugging in different values. the flaw i see with this: is say you build
[1] you build (2)x 6Mw batteries and have 2 battery scripts running for 100 PCU
[2} you build (1) 12Mw battery and have 1 script running, for 100 PCU
Merc 1 Apr, 2019 @ 5:20pm 
2/2
so for option 1 the computer is doing twice the work on the backend to accomplish the same thing

to conclude, i think the pcu of each should be kept more or less the same , the increased cost investment in terms of resources for each tiered upgrade should be all the balancing you need between teirs sense the computer doesn't have to work any harder for a 6MW than it does for a 48MW

i hope i've explained my thought process clearly, and mean no offence in offering my insight.