Garry's Mod

Garry's Mod

2,069 beoordelingen
Slave Knight Gael SNPC
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
Bestandsgrootte
Geplaatst op
Bijgewerkt op
87.899 MB
4 nov 2018 om 19:17
18 aug 2019 om 18:54
8 wijzigingsnotities (weergeven)

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Slave Knight Gael SNPC

Omschrijving
Requires Vj Base to work properly.
People who spam in the comments will be blocked, this is your only warning.

Requires tf2 for the skull effects from the sword

_______________________________________________________________________
Includes:
  • Slave Knight Gael
_______________________________________________________________________
Features:
  • Extensive combo attacks/chains
  • Extensive difficulty system (DrVrej>SNPC Config>Ringed City NG+)
  • Dodges
  • Full VJ-Controller support
  • Weapon Trails (DrVrej>SNPC Config>Ringed City NG+)
  • Custom damage scaling (Can be changed via "DrVrej>SNPC Config>Ringed City NG+")
  • Grab attack (can be disabled)
_______________________________________________________________________
Credits
  • DrVrej - VJ base, as well as coding help
  • Cpt. hazama - Help with perfecting a dodge code
  • Darken217 - Special FX
  • Roach - Special FX and code help
  • Me - conversion to source and coding
  • FROMSOFT - Any and all assets used to make this a thing, animations, sounds, textures, etc.
  • Robert ♥♥♥. - Spawn icons and screenshots
  • Silverlan - Code help
  • Lightningbolt - Helping identify sounds
  • Down - Converting animations to FBX for use/sword trail
_______________________________________________________________________

Copyright © 2021 by Mayhem, All rights reserved.

Nothing in this addon may be remade or modified without typed consent of the original author, Mayhem. Doing so would be violating the Steam Workshop Rules[wiki.facepunch.com].

If you like my content, consider donating. It takes time and effort to make addons for the community.[www.paypal.me]

Total time it took to complete:
3w 6d 4h

Gael doesn't use his second phase for a few reasons, one of which is the issues with animations. A lot of them were pretty... ♥♥♥♥♥ and weren't really possible to use. At some point in time I'll make it, but I'm not super certain when. For those who don't read and ask "Why doesn't Gael have a second phase" just respond with "lmao"
259 opmerkingen
gael the soldier 1 sep om 12:30 
familiar
unspeakabledeep 5 aug om 21:00 
when you make the second phase could you maybe make into drbase version aka npc
RikBands 9 feb om 15:50 
kool aid:steammocking:
uuuh_ok1 10 jul 2024 om 5:51 
looks like gnome man
RedFlytrap  [auteur] 2 mei 2024 om 17:46 
Not really, you can sidestep almost everything. I've beaten gael with default gmod settings and half life settings, the way his tracking is set up allows you to avoid everything he has
7H3_HuN73R-03 2 mei 2024 om 15:31 
ok, i faced this boss already in ds3 so im gonna say is: we need a vmanip roll action, is the *only* chance we have against the snpc's of dark souls 3.
Cinder 25 dec 2023 om 6:05 
Lothric Knights please
slothinator17 5 sep 2023 om 14:55 
Oh? What are your plans? Still modding, or something else entirely?
RedFlytrap  [auteur] 30 aug 2023 om 15:50 
Not really no, I do have plans for something Elden Ring before I move off of source as a whole. This engine is way too limited to what I want to do.
Ultrover 30 aug 2023 om 15:21 
Do you plan on making any Elden Ring bosses? Like Godfrey or Mohg?