Space Engineers

Space Engineers

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Formation System - Flight Follower
   
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19 okt 2018 om 14:55
29 sep 2020 om 20:18
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Formation System - Flight Follower

Omschrijving
Note: This project has been abandoned and will no longer receive updates.

This is the follower script for my formation flight system. These scripts together allow you to set a ship to follow another in a specific position relative to the leader.

For best performance, the follower ships should have the same or more maneuverability than the leader ship.

Requirements
A remote control block on both the follower ship and the leader ship that points forward.
A radio antenna on both the follower ship and the leader ship.
Thrusters in all directions and enough fuel/power for all the thrusters.
Read the settings in the scripts.

Commands
Commands can be run in the follower script argument box or you can transmit a command to the system by using the leader script argument box.
  • setoffset;x;y;z - sets the offset variable to this value
  • addoffset;x;y;z - adds these values to the current offset
  • stop - stops the script and releases control to you
  • start - starts the script after a stop command
  • starthere - starts the script and sets the offset to the current position.
  • reset - resets the offset and the default configuration to the default offset.
  • clear - forces the script to forget a previous leader when calculateMissingTicks is true
  • save(;name) - saves the offset to the specified configuration.
  • savehere(;name) - saves the current position to the specified configuration.
  • load;name - loads the offset from the configuration

Configurations
You can have multiple offsets for your ship. They are manipulated using the save, savehere, and load commands. The offsets for the saved configurations can be directly modified in the CustomData field of the programmable block. By default, the script will have a single 'default' configuration with the default offset. When you make changes to the CustomData directly, you should recompile the script to make the changes appear. CustomData will only be updated by the script when using the save and savehere commands. Warning: Any error in the CustomData will cause the entire script to reset.

Collision Avoidance
This script has collision avoidance, but is disabled by default. Check settings to enable it. This uses the camera raycasting functionality to try to find any obstacles between the ship and where it is supposed to be. The more cameras your ship has, the better the collision avoidance will be. The cameras must be facing away from the ship. This process uses a lot of cpu, so expect lag if you use many followers with many cameras.

Setting The Offset
( > denotes a command )
> stop
Fly the ship to where you want it
> starthere

OR

( assumes a config has been previously saved using save;name command. )
> load;name

OR

> setoffset;x;y;z


Source Code
https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightFollower
114 opmerkingen
LexiTheFox 16 mrt om 7:59 
i tried offsetting it but it still keeps rotating the wrong way
LexiTheFox 16 mrt om 7:54 
i cant get this thing to work, i get it working but the ships end up rotating the wrong way
FHN 20 jul 2024 om 1:29 
Arbiter1223 thanks, that helped.
Pettmybuckets 19 feb 2024 om 21:40 
looks like this mod might have issues with the new suspension types? keeps coming up with an error.
The Strongest Hobo 12 feb 2023 om 19:27 
how do i select a leader
~WiFiCatGirl~ 4 jan 2023 om 15:08 
I am pretty sure this works, although I'll try again and report back here.
Obiben27 24 nov 2022 om 12:31 
this is great wish you didnt abandon it
Paxination 18 sep 2022 om 10:02 
Nvm im an idiot. pb was turned off on follower even tho it was telling me "READY"
Paxination 13 sep 2022 om 17:02 
Disco429, how did you get it to work? Non of my ships will follow my leader. and i have the leader ship running the leader script.
DISCO429 5 sep 2022 om 16:02 
Works for me as of today