XCOM 2
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Everyone Gets Hunker Down WOTC
   
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16.10.2018 klo 22.12
5.3.2020 klo 19.21
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Everyone Gets Hunker Down WOTC

Kuvaus
Gives the Hunker Down ability to all coverable units in game. That's it.

-= LIST OF UNITS / CUSTOMIZATION =-
Affects (Configurable in INI file):
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1541012085\Config\XComAllowedUnitsNames.INI

0="AdvTrooperM1"
1="AdvTrooperM2"
2="AdvTrooperM3"
3="AdvCaptainM1"
4="AdvCaptainM2"
5="AdvCaptainM3"
6="AdvStunLancerM1"
7="AdvStunLancerM2"
8="AdvStunLancerM3"
9="AdvShieldbearerM2"
10="AdvShieldbearerM3"
11="AdvPsiWitchM3"
12="AdvPurifierM1"
13="AdvPurifierM2"
14="AdvPurifierM3"
15="AdvPriestM1"
16="AdvPriestM2"
17="AdvPriestM3"
18="AdvGeneralM1"
19="AdvGeneralM2"
20="AdvGeneralM3"
21="Sectoid"
22="Viper"
23="Muton"
24="Cyberus"
25="Andromedon"
26="SpectreM1"
27="SpectreM2"
28="ViperKing"
29="ViperNeonate"
30="AdventPSI"
31="AdvPSI2"
32="Civilian"
33="HostileCivilian"
34="SpectralStunLancerM1"
35="SpectralStunLancerM2"
36="SpectralStunLancerM3"
37="SpectralStunLancerM4"
38="ShadowbindUnit"
39="ShadowbindUnitM2"
40="VolunteerArmyMilitia"
41="VolunteerArmyMilitiaM2"
42="VolunteerArmyMilitiaM3"
43="CivilianMilitia"
44="CivilianMilitiaM2"
45="CivilianMilitiaM3"
46="ChosenWarlock"
47="ChosenWarlockM2"
48="ChosenWarlockM3"
49="ChosenWarlockM4"
50="ChosenSniper"
51="ChosenSniperM2"
52="ChosenSniperM3"
53="ChosenSniperM4"
54="ChosenAssassin"
55="ChosenAssassinM2"
56="ChosenAssassinM3"
57="ChosenAssassinM4"
58="NestCentral" (Bradford Bugfix)

The log file is pretty detailed if you need to debug your own custom units. Units who already have Hunker Down are listed here for completeness, but will not be affected.

-= COMPATIBLITY =-
Everything up to WOTC+TLP works with this. Do not use with LW2, use my legacy mod instead.

Supports Ashlynne's ADVENT Psi, both versions.

-= ALIENS VISUALIZATION =-
Aliens have bugged animations, so I made a version of Hunker Down that has no special animation, so the idle animation will be used. If you are a modder, i called it "HunkerDownNoAnim". It has the same effect and text as the original ability.

To know what version to give, this mod checks bIsAlien boolean. If set to true, the unit receives the NoAnim version.

-= KNOWN ISSUES =-
Aliens cannot benefit from DeepCover, the ability listener listens for HunkerDown specifically.

-= NOTES FOR AI =-
This is now a requirement for my AI packs. It works without this mod, but this mod brings additional functionality that is expected of units.

The base WOTC game will not use Hunker Down properly, this is not included in this mod. It only gives the ability itself, not how and when to use it to units. If you want units to use it, you need an AI mod. I suggest my own package of course, ADVENT Future+Blessings of the Elders+Wrath of the Chosen.
51 kommenttia
Juravis  [tekijä] 6.10. klo 19.36 
I wish i could upvote your post
Lucky303 6.10. klo 17.24 
i am not downloading anything that lets andromedons get even more cover
Lebowskichild 9.8. klo 13.19 
Thank you for the reply @Juravis. I appreciate your time.
Juravis  [tekijä] 9.8. klo 11.24 
Dont do it in tactical also
Juravis  [tekijä] 9.8. klo 11.24 
Yes but youll get an annoying message
Lebowskichild 9.8. klo 3.03 
Hi @Juravis.

Would this mod be safe to remove mid campaign, as I would like to switch to another mod that does a similar thing but automates adding hunker to enemies, and also adds some simple A.I. to allow those units to use hunker without a separate A.I. mod being necessary.
Gunter McGunt 29.8.2022 klo 23.39 
Don't think this words with LWOTC
ssomchay85 18.4.2020 klo 10.49 
Its missing Arnold's yelling GEHT DOHWN!
Juravis  [tekijä] 5.3.2020 klo 19.22 
"NestCentral" (Bradford) has been patched.
MrMister 26.2.2020 klo 12.05 
Golden oportunity to use a thumbnail of him looking at the icon and saying "What is this alien sorcery" for the mod.