XCOM 2
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Everyone Gets Hunker Down WOTC
   
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16 okt 2018 om 22:12
5 mrt 2020 om 19:21
8 wijzigingsnotities (weergeven)
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Everyone Gets Hunker Down WOTC

Omschrijving
Gives the Hunker Down ability to all coverable units in game. That's it.

-= LIST OF UNITS / CUSTOMIZATION =-
Affects (Configurable in INI file):
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1541012085\Config\XComAllowedUnitsNames.INI

0="AdvTrooperM1"
1="AdvTrooperM2"
2="AdvTrooperM3"
3="AdvCaptainM1"
4="AdvCaptainM2"
5="AdvCaptainM3"
6="AdvStunLancerM1"
7="AdvStunLancerM2"
8="AdvStunLancerM3"
9="AdvShieldbearerM2"
10="AdvShieldbearerM3"
11="AdvPsiWitchM3"
12="AdvPurifierM1"
13="AdvPurifierM2"
14="AdvPurifierM3"
15="AdvPriestM1"
16="AdvPriestM2"
17="AdvPriestM3"
18="AdvGeneralM1"
19="AdvGeneralM2"
20="AdvGeneralM3"
21="Sectoid"
22="Viper"
23="Muton"
24="Cyberus"
25="Andromedon"
26="SpectreM1"
27="SpectreM2"
28="ViperKing"
29="ViperNeonate"
30="AdventPSI"
31="AdvPSI2"
32="Civilian"
33="HostileCivilian"
34="SpectralStunLancerM1"
35="SpectralStunLancerM2"
36="SpectralStunLancerM3"
37="SpectralStunLancerM4"
38="ShadowbindUnit"
39="ShadowbindUnitM2"
40="VolunteerArmyMilitia"
41="VolunteerArmyMilitiaM2"
42="VolunteerArmyMilitiaM3"
43="CivilianMilitia"
44="CivilianMilitiaM2"
45="CivilianMilitiaM3"
46="ChosenWarlock"
47="ChosenWarlockM2"
48="ChosenWarlockM3"
49="ChosenWarlockM4"
50="ChosenSniper"
51="ChosenSniperM2"
52="ChosenSniperM3"
53="ChosenSniperM4"
54="ChosenAssassin"
55="ChosenAssassinM2"
56="ChosenAssassinM3"
57="ChosenAssassinM4"
58="NestCentral" (Bradford Bugfix)

The log file is pretty detailed if you need to debug your own custom units. Units who already have Hunker Down are listed here for completeness, but will not be affected.

-= COMPATIBLITY =-
Everything up to WOTC+TLP works with this. Do not use with LW2, use my legacy mod instead.

Supports Ashlynne's ADVENT Psi, both versions.

-= ALIENS VISUALIZATION =-
Aliens have bugged animations, so I made a version of Hunker Down that has no special animation, so the idle animation will be used. If you are a modder, i called it "HunkerDownNoAnim". It has the same effect and text as the original ability.

To know what version to give, this mod checks bIsAlien boolean. If set to true, the unit receives the NoAnim version.

-= KNOWN ISSUES =-
Aliens cannot benefit from DeepCover, the ability listener listens for HunkerDown specifically.

-= NOTES FOR AI =-
This is now a requirement for my AI packs. It works without this mod, but this mod brings additional functionality that is expected of units.

The base WOTC game will not use Hunker Down properly, this is not included in this mod. It only gives the ability itself, not how and when to use it to units. If you want units to use it, you need an AI mod. I suggest my own package of course, ADVENT Future+Blessings of the Elders+Wrath of the Chosen.
51 opmerkingen
Juravis  [auteur] 6 okt om 19:36 
I wish i could upvote your post
Lucky303 6 okt om 17:24 
i am not downloading anything that lets andromedons get even more cover
Lebowskichild 9 aug om 13:19 
Thank you for the reply @Juravis. I appreciate your time.
Juravis  [auteur] 9 aug om 11:24 
Dont do it in tactical also
Juravis  [auteur] 9 aug om 11:24 
Yes but youll get an annoying message
Lebowskichild 9 aug om 3:03 
Hi @Juravis.

Would this mod be safe to remove mid campaign, as I would like to switch to another mod that does a similar thing but automates adding hunker to enemies, and also adds some simple A.I. to allow those units to use hunker without a separate A.I. mod being necessary.
Gunter McGunt 29 aug 2022 om 23:39 
Don't think this words with LWOTC
ssomchay85 18 apr 2020 om 10:49 
Its missing Arnold's yelling GEHT DOHWN!
Juravis  [auteur] 5 mrt 2020 om 19:22 
"NestCentral" (Bradford) has been patched.
MrMister 26 feb 2020 om 12:05 
Golden oportunity to use a thumbnail of him looking at the icon and saying "What is this alien sorcery" for the mod.