RimWorld
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Slave Outfits [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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4.030 MB
25 SEP 2018 a las 3:59
19 AGO a las 17:20
23 notas sobre cambios ( ver )

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Slave Outfits [1.6]

Descripción
Mod originally created by Gerrymon. https://gtm.steamproxy.vip/profiles/76561198089422935


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Do you have a bunch of slaves/prisoners wearing the same clothes as your colonists? Did your inner slaver get triggered because you just can't find proper a uniform mod? Give your beloved prisoners the outfits they deserve at last! Concentration camps not included.

This is a really basic mod that adds some apparel for slaves and prisoners.


You can view the changelog for more info on what was fixed/changed. You know.. the thing in the upper right corner that says "23 Change Notes ( view )" :)

B18 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1359198200
B19 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1543073330
Ludeon forum post for original mod: https://ludeon.com/forums/index.php?topic=40821.0

Latest Changelog

V1.7.3 8/19/25
Odyssey update. Spacer suit now has vacuum resistance.



V1.7.2 6/18/25
Changed a description. Updated to 1.6

V1.7.1 3/13/24
Touched up art, removed rogue coloring outside the outline of clothes. Added black outlines to hats as suggested by Arky. Doubled resolution of clothing. Fixed off center clothing sprites. Rebalanced clothing cost and stats. Fixed missing tech level for spacer uniform, thanks for pointing it out Vartarhoz.

V1.7 10/22/22 Hats no longer cover legs, as the workaround is no longer needed since 1.3. Added some 1.3 tags. Rebalanced stats of clothes, as a consequence the cosmetic version of the mod will be depreciated. Switched to default Rimworld apparelbase defs. Increased resolution of and touched up the female and hulk servant outfits and the bandana.

V1.6.1 7/25/21 Added SlaveSuppressionOffset to clothes.

V1.6 7/21/21 Added 1.3 to supported versions. Moved clothes to vanilla research. Fixed defName naming convention. Finally removed depreciated workbench.
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V1.4.2 10/19/18 Recompiled for Rimworld Version 1.0
Discusiones populares Ver todo (2)
3
29 MAY 2023 a las 17:00
What does this mod add?
Sir_Trollman
0
25 SEP 2018 a las 15:26
Prisoners and Hats
Usgiyi
175 comentarios
Usgiyi  [autor] 19 AGO a las 17:33 
@WarKittyKat
Done. Suit + helmet has 99% resistance. I believe that should provide about 18 hours of protection until the first symptom of vacuum exposure appears (−5% Consciousness, +5% Pain), based on what the wiki says. Be about 4.5 days until they pass out from exposure.
WarKittyKat 13 AGO a las 17:42 
Would you consider adding vac resistance to the spacer slave outfits? It would both be fitting and would fill a nice niche for those of us who want to bring our slave miners up to asteroids.
Usgiyi  [autor] 18 JUN a las 12:24 
It's certainly possible.
Papito 16 JUN a las 12:36 
This will get updated right?
Head 22 MAY a las 13:10 
Thanks for the great mod
Usgiyi  [autor] 15 ABR a las 16:23 
I was gonna say no.. but since it's so easy to make a patch, I just made one for you.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3464652754
Took longer to make the picture than the patch, lol.
BartezPL 15 ABR a las 3:37 
Can you please make clothes not cover the legs (what I mean is mostly to not take up leg apparel slot)
The Knight who says N'wah 25 OCT 2024 a las 5:18 
now i need a white suit, a cowboy hat
Denneisk 1 JUL 2024 a las 12:39 
Child slave outfits would be nice, yes.
LindaD2002 14 MAY 2024 a las 11:38 
Now that we have children in the game, they also show up as slaves. I purchased one thinking I could turn the kid into a colonist but the game decided differently. Anyway, could you perchance create some clothing for this poor kid. He keeps taking off the clothes I make him put on and he's freezing. Thanks for the mod.