Airships: Conquer the Skies

Airships: Conquer the Skies

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No AI Bonus Tech (True Tier 0 Starts)
   
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Type: Mods
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投稿日
239.323 KB
2018年9月23日 19時14分
1 項目の変更履歴 ( 表示 )

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No AI Bonus Tech (True Tier 0 Starts)

解説
Removes the bonus techs given to the AI. With this mod you can enjoy true Tier 0+ starts with everyone on the same playing field, tech wise. For reference this is the number of bonus starting tech the AI had based on difficulty:

Easy = 0
Medium = 0
Hard = 3
Very Hard = 5
Imperial = 6

COMPATIBILITY NOTE: If it's not working for you make sure you don't have other mods enabled at the same time that touch the same file, such as the popular "No Alliances". I have a version with no alliances included. If you would like a custom version with tweaks also just ask.
11 件のコメント
slinx 2022年10月13日 14時09分 
No AI Bonus Tech (True Tier 0 Starts) +No Alliances look that up and you should find it
SHERIFF_MUSTANG 2021年4月18日 22時14分 
Where is the no alliances mod compatibility?
EvilNecroid 2018年10月7日 3時53分 
omg u mean the AI is beatable now?
Xigil 2018年9月30日 1時00分 
I mean, I've been fucking with the AI on Imperial with T0 starting tech with ram and capture crafts (instantly goes for marines for maximum BM against AI), but thanks much for the even playing field. Question is, will the AI do the same to me...?
Flak 2018年9月29日 21時36分 
Thank you so much. Tier 0 starts are more thematic but were nearly impossible without this
Ratlas 2018年9月29日 19時47分 
Thank you, I was so dissapointed to try to play the game as a tech 0 only to find out that its basically impossible to win without massing dragons.
Bobit 2018年9月29日 11時02分 
Yeah this is great, the Very Hard AI always stomps me before I build anything while I utterly destroy the Hard AI. This should fix that.
legoking907 2018年9月28日 1時36分 
LETS SEE THEM TRY TO KILL ME WITH ONLY LITTLE STICKS AND SHEILDS! HA HA HA HA HAA
Dr. Dabs 2018年9月27日 18時19分 
This is exactly what I was looking for. Thank you.
Grimxonic  [作成者] 2018年9月26日 11時49分 
@Talezteller As difficulty increases the player gets less starting money, starting income, and smaller shipyards. The AI gets a large amount of starting cash, an income multiplier, a production multiplier, they attack more often, the bonus techs, and a greater chance of alliance. Monster nests are also a bit harder and give a bit more. Also on easy the AI is "stupid", normal is "normal", and hard and up is "smart" level. If you would like a mod changing/merging anything just ask :)