Kenshi
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Farmsteads - Holy Nation
   
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21 sep 2018 om 19:35
28 sep 2018 om 14:20
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Farmsteads - Holy Nation

In 1 verzameling van robin's_egg
Farmsteads Series
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Omschrijving
Farmsteads - Holy Nation is the first in a series of mods I'm creating to bring just a little bit of civilization into the more settled areas of Kenshi. Instead of hand building farm houses and risking incompatibility with a save that built on that same location, I'm using the Nest system to dynamically spawn tiny little farming camps!

This mod gives a variety of nests a small spawn chance in the following regions:

Okran's Pride, Okran's Gulf, Okran's Valley, and Skinner's Roam.

As long as the Holy Nation remains strong, they will maintain more farms across their territory, but should their strength falter, those quaint little farmsteads might just become camps for bandits... and worse, should Flotsam fall!

Be aware that this is considered a beta! As such, the farmsteads themselves may have immersion breaking names: this is for ease of testing and will be changed in later versions!

---COMPATIBILITY PATCHES---
Farmsteads - Holy Nation + Shidan's Reactive World Compatibility
25 opmerkingen
ufos8mycow 21 mrt 2020 om 15:03 
Not sure why but Mousetrap has control of the Holy Mine to the east. The mine buildings are shown as being part of the town.
robin's_egg  [auteur] 12 jan 2019 om 5:53 
This mod is not being updated, no, but whether it's worth using is up to you; it should be fully compatible with the current version of the game as is. It should also work just fine along with the newer mods I've made.
antb15 11 jan 2019 om 17:52 
Hi, just wondering if this is still updated/worth using over your other Merged mod? Asking because this one has Reactive world compatibility patch. Love this mod, someone has got to be making all that food!
Miss Spriggan 11 dec 2018 om 8:51 
Love it, thank you.
robin's_egg  [auteur] 28 sep 2018 om 15:16 
Did another update, tweaking cannibal numbers. I also made a compatibility patch for Reactive World!
robin's_egg  [auteur] 28 sep 2018 om 9:08 
Thanks a bunch, man. And great work on that Shek Racher mod!
jbra1 28 sep 2018 om 2:22 
Awesome work on mapping the logic of the world states. That's a lot of labor and most players might not even notice. But I'm a huge fan of attention to detail. 10/10 for efforts.
robin's_egg  [auteur] 27 sep 2018 om 21:29 
U-u-update, my friends! As always, an import is recommended!
robin's_egg  [auteur] 27 sep 2018 om 11:47 
So... Work on an update nears completion! Populations, buildings, AI packages, dialogue, and world states are all being refined, added, or otherwise changed. Expect to see bandits overrunning the holy nation's frontiers and heartland should its leaders fall...
robin's_egg  [auteur] 25 sep 2018 om 22:52 
I honestly haven't liked a Bethesda game enough to make mods for it since TES III lol. The old construction set was one hell of a glitchy beast.