Kenshi
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Farmsteads - Holy Nation
   
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21. sep. 2018 kl. 19:35
28. sep. 2018 kl. 14:20
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Abonner for at downloade
Farmsteads - Holy Nation

I 1 samling af robin's_egg
Farmsteads Series
3 genstande
Beskrivelse
Farmsteads - Holy Nation is the first in a series of mods I'm creating to bring just a little bit of civilization into the more settled areas of Kenshi. Instead of hand building farm houses and risking incompatibility with a save that built on that same location, I'm using the Nest system to dynamically spawn tiny little farming camps!

This mod gives a variety of nests a small spawn chance in the following regions:

Okran's Pride, Okran's Gulf, Okran's Valley, and Skinner's Roam.

As long as the Holy Nation remains strong, they will maintain more farms across their territory, but should their strength falter, those quaint little farmsteads might just become camps for bandits... and worse, should Flotsam fall!

Be aware that this is considered a beta! As such, the farmsteads themselves may have immersion breaking names: this is for ease of testing and will be changed in later versions!

---COMPATIBILITY PATCHES---
Farmsteads - Holy Nation + Shidan's Reactive World Compatibility
25 kommentarer
ufos8mycow 21. mar. 2020 kl. 15:03 
Not sure why but Mousetrap has control of the Holy Mine to the east. The mine buildings are shown as being part of the town.
robin's_egg  [ophavsmand] 12. jan. 2019 kl. 5:53 
This mod is not being updated, no, but whether it's worth using is up to you; it should be fully compatible with the current version of the game as is. It should also work just fine along with the newer mods I've made.
antb15 11. jan. 2019 kl. 17:52 
Hi, just wondering if this is still updated/worth using over your other Merged mod? Asking because this one has Reactive world compatibility patch. Love this mod, someone has got to be making all that food!
Miss Spriggan 11. dec. 2018 kl. 8:51 
Love it, thank you.
robin's_egg  [ophavsmand] 28. sep. 2018 kl. 15:16 
Did another update, tweaking cannibal numbers. I also made a compatibility patch for Reactive World!
robin's_egg  [ophavsmand] 28. sep. 2018 kl. 9:08 
Thanks a bunch, man. And great work on that Shek Racher mod!
jbra1 28. sep. 2018 kl. 2:22 
Awesome work on mapping the logic of the world states. That's a lot of labor and most players might not even notice. But I'm a huge fan of attention to detail. 10/10 for efforts.
robin's_egg  [ophavsmand] 27. sep. 2018 kl. 21:29 
U-u-update, my friends! As always, an import is recommended!
robin's_egg  [ophavsmand] 27. sep. 2018 kl. 11:47 
So... Work on an update nears completion! Populations, buildings, AI packages, dialogue, and world states are all being refined, added, or otherwise changed. Expect to see bandits overrunning the holy nation's frontiers and heartland should its leaders fall...
robin's_egg  [ophavsmand] 25. sep. 2018 kl. 22:52 
I honestly haven't liked a Bethesda game enough to make mods for it since TES III lol. The old construction set was one hell of a glitchy beast.