Divinity: Original Sin 2

Divinity: Original Sin 2

1,265 valoraciones
Greed - Increased Loot Variety
2
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
8.485 MB
9 SEP 2018 a las 20:41
7 OCT 2018 a las 18:58
4 notas sobre cambios ( ver )

Suscríbete para descargar
Greed - Increased Loot Variety

En 1 colección creada por baardvaark
Baardvaark's Favorite Moddos
43 artículos
Descripción
Enjoy HUNDREDS of new item modifiers on random loot. Also, lots of new random item names for rares and legendaries.

Random modifiers include:
-"Skill modifiers" on rings, amulets and staves
-AP recovery for specific skills from legendary gloves
-Unique skills
-Cooldown recovery modifiers
-Skill combos!
-Combat start bonuses
-On-hit effects for weapons and gloves

And more!

All modifiers are intended to be balanced. I emphasize the fun/cool factor a little bit, but let me know if anything seems excessive.

Some notes:

Should be no compatability issues with any other mods, even other loot mods like my Rude Loot mod.

If a weapon says it will apply a positive effect, it applies to the user.

Cooldown recovery modifiers on pants only trigger once per combat.

The "Skill modifications" that add statuses use timers to add the status. I did my best to make them line up, but may have screwed up. Projectiles are especially difficult, since there are different ranges to consider.

Trying smacking an ally with your weapon to find out its effects if they are unclear! Some heal effects might be Cryotherapy, Oil Carapace, or Blood Bubble, and it doesn't explicity state that unfortunately.

There are probably several item descriptions that are inaccurate or confusing, or some effects that just might not work at all because of a typo or something. There will definitely be some amount of (hopefully minor) bugs!

Skill modifications often intended to open up or encourage interesting uses for skills.

Suggestions for ideas always appreciated.

I removed the added talents you could receive from the classic version of this mod. Too much potential for talent-related bugs, and they just seemed a little extreme for random modifiers. Better suited to a unique.


If this or other of my mods have significantly enhanced your game experience, please consider making a donation. Support creatives that give you joy.

https://ko-fi.com/baardvaark


Discusiones populares Ver todo (1)
1
4 NOV 2018 a las 13:35
Your mod disable luck?
Hitilit
160 comentarios
Timo4545 21 AGO a las 15:41 
I wish there was a list of the skill combos at least
JJOtterBear 4 DIC 2024 a las 21:21 
does this still work?
Dęąth Viper 2 AGO 2024 a las 1:37 
Going to implement this mechanic in my encounters mod thanks
REITERPALLASCH 16 FEB 2023 a las 11:55 
Somebody needs to remake and update this mod
VIASAT PRIME 12 NOV 2022 a las 15:04 
Makes my game crash. Thumbs down
darksiste 29 SEP 2022 a las 15:23 
does it work for the ennemies ?
Tarruvi 24 MAY 2022 a las 20:29 
I've tested this mod for quite some time, and I find it makes combat and looting a lot of fun. I don't have to get "Skill B" because "Skill A" is the prerequisite that sparks a combo. Then there are the modifiers that start you off with one skill for a set amount of time, those are also great. I haven't run into any issues as of late, many, if not, all modifiers seem to be working as intended.

Definitely keeping this one loaded in. :steamthumbsup:
Joseph Belmont 9 FEB 2022 a las 14:12 
Yeah, I followed the comments up until this point. It's really sad, because this mod added so much potential for a fun playthrough. I have to give you credit though. You keep trying to help people as best as you can. Thank you for your comment.
matthew 9 FEB 2022 a las 5:32 
You only have to check the text at the top right to see this

Updated 8 Oct, 2018 @ 2:58am

Information is right there. Take that as you will.
matthew 9 FEB 2022 a las 5:27 
And like I said, the support for this mod is dead. The other problem is, disabling this mod could cause issues with your saves. (or even stop the said save for loading)

Continue to use the mod if you want, Im not stopping you. But I just think people shouldn't use the mod period, as problems like this will continue to be reported. and the mod author will no longer reply to any technical issues with this mod, or attempt to fix them.

Take that as you will. I will no longer bother to post here.